#36019 - Dwedit - Mon Feb 14, 2005 6:47 am
I've noticed that when you run multiboot roms from the Movie Player, the hardware is in a bad initial state. For example, the animation of the rocket moves eratically in Chu Chu Rocket Challenge.
There are also problems in pogoshell with the sound bias, resulting in horrible sound.
To try to fix those types of problems, I'm writing a stub program to reset the hardware before running a multiboot game.
Any ideas on which registers, memory areas, or CPU flags I should clear before executing the games?
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."
There are also problems in pogoshell with the sound bias, resulting in horrible sound.
To try to fix those types of problems, I'm writing a stub program to reset the hardware before running a multiboot game.
Any ideas on which registers, memory areas, or CPU flags I should clear before executing the games?
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."