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Coding > Making multiboot files and fixing the header ...

#2852 - jenswa - Thu Feb 13, 2003 8:48 pm

#define MULTIBOOT volatile int __gba_multiboot=0;
MULTIBOOT

(picked up somewhere on the forum as i remember)

I am not quite sure if it works, since i don't have a mbv cable,
but with visualboyadvane i can see the ROM code at 0x8000000
is duplicated in 0x2000000 RAM. So i think that works fine for me.

But now the though part (it is for me) how to get the right header for my homemade ROM file(s) ?
If I use the gba bios file in visualboyadvance, my game will simply not start.
I would realy like my game to be complety GBA compatible, I am not planning
to take out the bios in my GBA (it just doesn't seem to be right).
Is there a tool available which patches the ROM file?

bye

Jenswa
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It seems this wasn't lost after all.