#41526 - Celeryface - Fri Apr 29, 2005 2:32 pm
Hi,
I know this isn't directly related to GBA coding, but I wanted to get some of your opinions on the subject. I'm starting some research on the 2D water effect found on this site: http://freespace.virgin.net/hugo.elias/graphics/x_water.htm
I also noticed a similar technique is found in the Special Effects Game Programming in DX book. Does anyone know where the algorithm originated, or if there are any other resources on it?
My main goal is to get this algorithm working, and then be able to apply it to a plane in a 3D world, similar to the effect in Mario 64/DS.
Thanks in advance. :)
I know this isn't directly related to GBA coding, but I wanted to get some of your opinions on the subject. I'm starting some research on the 2D water effect found on this site: http://freespace.virgin.net/hugo.elias/graphics/x_water.htm
I also noticed a similar technique is found in the Special Effects Game Programming in DX book. Does anyone know where the algorithm originated, or if there are any other resources on it?
My main goal is to get this algorithm working, and then be able to apply it to a plane in a 3D world, similar to the effect in Mario 64/DS.
Thanks in advance. :)