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Coding > Linkgames

#327 - Daikath - Mon Jan 06, 2003 1:39 pm

I overheard in the efnet IRC channel that it isnt know amongst amateur developers how to link with games. But some flashlinkers use the port and I dont think they got the info from Nintendo for it. So can noone figure out how? I know there some proffesional programmers here, they could carefully leak it to a amateur devver who then acts like he found it out himself (really those Nintendo Ninjas are not as scary as Nintendo says they are). Sorry if this is a whiny rant but I really like to make multiplay games with several GBA's.
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?There are no stupid questions but there are a LOT of inquisitive idiots.?

#329 - Lord Graga - Mon Jan 06, 2003 3:25 pm

There are peoples who have found out how to do it...
Here is a way to do it, but i haven't figured out how to use it:

http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm#Serial Communication Registers

note that you can not press that link and succeed, you must copy whole the line and paste it into you browser adress.

#331 - NEiM0D - Mon Jan 06, 2003 3:42 pm

Look at the PocketNES source.

Cheers.

#377 - Costis - Tue Jan 07, 2003 2:33 am

Hi,

The GBATek reference document has a good amount of information about multiplayer communication as well. It can be very useful although it is a reference and not a tutorial. Here's a link to the document: http://www.work.de/nocash/gbatek.htm

Costis

#425 - Daikath - Tue Jan 07, 2003 5:26 pm

Thanks guys :)
_________________
?There are no stupid questions but there are a LOT of inquisitive idiots.?

#461 - ampz - Tue Jan 07, 2003 10:08 pm

It's actually quite easy.
Among other modes it supports standard async. comm. (normal serial port).