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Coding > Memory problems for images?

#48412 - lewisrevill - Tue Jul 19, 2005 9:50 pm

Hey, Im creating my first game in mode 4. The issue is that im using large sprites and corresponding images. Ive read the images are stored in 0x06014000 to 0x060187fff. Ive pretty much filled these. Is there any other addresses that can be used or will i just have to make my images from a 16bit palette instead of the 256bit palette. Or is there any other way of compressing the images.

Thank you for your time!

#48434 - tepples - Tue Jul 19, 2005 11:20 pm

You'll have to use either 16-color sprite cels or sprite cel VRAM swapping or (preferably) both.
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