#3467 - mantrid - Tue Feb 25, 2003 4:06 pm
I called this using devkitadv, where does it output go, if anywhere?
#3469 - peebrain - Tue Feb 25, 2003 4:28 pm
Umm... who cares?
If you want to use the formatting of printf, just use sprintf((char*)buffer, "whatever", ...);
Fill in "whatever" with whatever you want and the string will be sent into buffer. So for example:
char test[100];
int i = 100;
sprintf(test, "hello %d", i);
Now test (null-terminated) will contain: "hello 100".
~Sean
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#3470 - mantrid - Tue Feb 25, 2003 4:49 pm
Yes I know how to use sprintf thanks. And I care becuase I want logging information.
#3478 - dragor - Tue Feb 25, 2003 6:14 pm
The gba doesn't have the capabilities to printf to a file or stdout. You'll have to make your own system to view debug/log messages. I would suggest reserving some memory for log information. Write log messages to that memory, maybe by using a circular queue method. Then when you want to view the log, use a special key sequence to switch your game into "log viewing mode". This mode can display the log information to the screen using a font library. This is just one suggestion. There are other ways of getting log information out of a gba.
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#3480 - mantrid - Tue Feb 25, 2003 6:28 pm
Right ok. What I really wanted to know is what printf does under the devkitadv. It's there, it gets linked, but what does it do?
#3483 - Torlus - Tue Feb 25, 2003 7:48 pm
I use devkitadv and VisualBoyAdvance. In this configuration you can print messages to stdout by calling SWI 0xFF, what is useful for debugging purposes. There's a post on the forum showing how to use it with devkitadv (inline asm)
#3484 - mantrid - Tue Feb 25, 2003 8:06 pm
OK thanks folks. I'll have to dig an see what prinf does. I am curious I need to know you see!