#3619 - Armitage - Sun Mar 02, 2003 12:28 am
Check out these raycaster and vector demo
screenshots:
http://www.sheol.demon.co.uk
It's full screen 240x160 texturing. There's even a
limited functionality demo you can download.
It uses an OpenGL-ES like 3D graphics library
of my own devising.
Would like to know if people are interested in
OpenGL-ES functionality for the GBA, and in
particular what approach to hidden surface
removal - would developers want a full Z-buffer
with an 80k hit, or some other system (S-buffer,
convex only objects, painters algorithm, etc
etc?)
Feedback welcome on this thread.
Armitage.
#3621 - darkcloud - Sun Mar 02, 2003 12:41 am
Very nice demo. I know I would be interested in a OpenGL-like library for the gba. Looks like its coming along really nicely. I hope you release that library to the public soon (along with some nice documentation :)
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#3624 - Lord Graga - Sun Mar 02, 2003 12:38 pm
Whoa, that thing is SEXY :D
I think that a lot of peoples would like to see such a nice 3d library for GBA, it is cool ;)
Maybe you should turn the walking/turning speed a little up in the demo...
#3631 - Gordon - Mon Mar 03, 2003 4:23 am
How can you make this? Excellent Job! Well Done!
#3641 - jenswa - Mon Mar 03, 2003 8:42 pm
WOW! AMAZIN!
I like untextured polygons on the gba,
in fact i want to use them for creating an
f-zero like game/demo, it probably needs a z-buffer.
It's too bad i like raycasting less, but still good work!
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#3646 - superx10 - Mon Mar 03, 2003 11:38 pm
wow that's awesome! i may have just started gba programming, but i know greatness when i see it! so many possibilities.... anyway keep up the great work and hopefully you'll make it available soon :)
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#3651 - Daikath - Tue Mar 04, 2003 3:12 am
Lord Graga wrote: |
Whoa, that thing is SEXY :D
|
Makes you wonder about your sexual preference ;). :P
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#3656 - Lord Graga - Tue Mar 04, 2003 8:36 am
*Lord Graga is not Open-GL sexual!