#58102 - wintermute - Thu Oct 20, 2005 9:18 pm
In this post, tepples wrote: |
Problem that I've found is that if you bring in stdio, it appears that you bring in the floating-point version of the printf engine (printf, fprintf, sprintf) and not the integer version (iprintf, fiprintf, siprintf). This brings in the whole 40 KB floating-point emulation library, which is significant especially on GBA. At least consoleInit() from libgba has this problem, and for this reason my GBAMP compatible demos will probably use something lightweight such as AGBTTY and not the libgba/libnds built-in console code. |
Ever consider reporting these things?
http://www.devkitpro.org/bugs.shtml