#58963 - pete - Thu Oct 27, 2005 5:29 pm
Hi there!
I've been pondering on the question for quite a while now, but the more I think about it, the more I realize it isnt't as trivial as I thought. I'd like to write a GBA app that turns it into a general, configurable GCN controller (due to the fact that the former has less buttons) using the link cable. I thought it would make for a sweet introductory link port project, but as I gathered the required documentation, it seems like I'll need a hand with this after all.
What comm mode should I use, UART? How do I answer the controller probe sequence, since the GCN sends 8 low bits followed by a high stop bit (9 bits in all)? Does the link cable have a circuit that takes care of that? Perhaps someone has already done that before? Is this possible at all?
Alright, that's enough questions for now. Thanks for any help!
EDIT: Here's where I got the GCN controller protocol: http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm
I've been pondering on the question for quite a while now, but the more I think about it, the more I realize it isnt't as trivial as I thought. I'd like to write a GBA app that turns it into a general, configurable GCN controller (due to the fact that the former has less buttons) using the link cable. I thought it would make for a sweet introductory link port project, but as I gathered the required documentation, it seems like I'll need a hand with this after all.
What comm mode should I use, UART? How do I answer the controller probe sequence, since the GCN sends 8 low bits followed by a high stop bit (9 bits in all)? Does the link cable have a circuit that takes care of that? Perhaps someone has already done that before? Is this possible at all?
Alright, that's enough questions for now. Thanks for any help!
EDIT: Here's where I got the GCN controller protocol: http://www.int03.co.uk/crema/hardware/gamecube/gc-control.htm