#3804 - jammin.won - Sun Mar 09, 2003 4:11 pm
    after i've created a sprite ,everything is ok ,i can flip it freely
but the problem happens when i made this sprite rotatable ,after this ,as soon as i flip the sprite,the sprite changes into a square of some color...then i clear the flip bit, the sprite then came back 
....that's really weird ....so if i cant can't i use H/V FLIP together with Rotation/Scaling?
    
 
    #3806 - tepples - Sun Mar 09, 2003 4:28 pm
    You can't use H/V flip with affine sprites directly, but you can accomplish vertically the same effect by creating another affine matrix.  
Explanation: For non-affine sprites, sprite flipping is mapped to matrix indices 0-7, 8-15, 16-23, and 24-31.  But for affine sprites, the matrices at those indices default to all-0, which produces a rectangle of the color of the center of your sprite.
Fix: Make another matrix by negating the appropriate elements of your current matrix.
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    #3809 - jammin.won - Sun Mar 09, 2003 4:57 pm
    thanks a lot tepples,thats very helpful
hmmmm i nearly got it ....but still dont know the detail how to create another affine matrix and modify the flip bits
can u plz explain it in a little more detail ?
thx
    
 
    #3812 - jammin.won - Sun Mar 09, 2003 5:32 pm
    hmmmmm .... if it is accomplished by create a dummy sprite ???
i tried but failed =(
    
 
    #3824 - DekuTree64 - Mon Mar 10, 2003 12:53 am
    Well, if I remember right, pa is the h scale, and pd is the v scale, so say you want to flip horizontally, set pa to -256. And say you want to scale to 2x normal size, and flip v, set pd to -128. You can try writing a little test program where you can use the keys to add/subtract from the scale value and just watch it flip when you go below 0.
    
 
    #3832 - jammin.won - Mon Mar 10, 2003 4:38 am
    YES!!! i got it 
just set 	PA = -255;PD = 255; to get a horizontally flip 
thx deku
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