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Coding > Channel 1 and 2 Sound Troubles

#4120 - Vortex - Wed Mar 19, 2003 6:25 pm

Hello !

I am trying to implement a very basic sound support in one of my games. I am using sound channels 1 and 2 (not the new DirectSound). The code works very well in looped mode, but I was unable to make it run in timed mode.

My question is: are there any additional requirements (like available timers, DMAs or interrupts) when using channel 1-4 timed mode or the sound registers programming is enought?

A side note: the BeLogic sound examples sometimes display incorrect values for the registers , so don't be confused.

Any help will be appreciated.

Thank you