#4120 - Vortex - Wed Mar 19, 2003 6:25 pm
Hello !
I am trying to implement a very basic sound support in one of my games. I am using sound channels 1 and 2 (not the new DirectSound). The code works very well in looped mode, but I was unable to make it run in timed mode.
My question is: are there any additional requirements (like available timers, DMAs or interrupts) when using channel 1-4 timed mode or the sound registers programming is enought?
A side note: the BeLogic sound examples sometimes display incorrect values for the registers , so don't be confused.
Any help will be appreciated.
Thank you
I am trying to implement a very basic sound support in one of my games. I am using sound channels 1 and 2 (not the new DirectSound). The code works very well in looped mode, but I was unable to make it run in timed mode.
My question is: are there any additional requirements (like available timers, DMAs or interrupts) when using channel 1-4 timed mode or the sound registers programming is enought?
A side note: the BeLogic sound examples sometimes display incorrect values for the registers , so don't be confused.
Any help will be appreciated.
Thank you