#73797 - ProblemBaby - Tue Feb 28, 2006 3:31 am
Hi
Iam planning to do a platform-game and I need an idea of what kind of info my tiles really needs to do collision detection.
I want to be able to:
Define the whole (or parts) of the tile as unwalkable.
Have slopes.
Whats the best method? Lines, Rects with special Slope flags? I want it to be fast to check for collision, do you have any ideas or experience please tell me.
Iam planning to do a platform-game and I need an idea of what kind of info my tiles really needs to do collision detection.
I want to be able to:
Define the whole (or parts) of the tile as unwalkable.
Have slopes.
Whats the best method? Lines, Rects with special Slope flags? I want it to be fast to check for collision, do you have any ideas or experience please tell me.