#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM)
endif
-include $(DEVKITARM)/gba_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb a multiboot image is generated
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#---------------------------------------------------------------------------------
# HAM Stuff no longer used ....
#
#PROGNAME =unused
#OFILES+= unused
#ADD_LIBS+= unused
# .................
#
TARGET := $(shell basename $(CURDIR))
BUILD := build
SOURCES := source
DATA :=
INCLUDES := $(DEVKITARM)
GDB_DIRS = $cdir:$cwd:$(ADD_GDB_SOURCE_DIRS)
ifeq ($(MAKECMDGOALS),gdb)
DEBUG_SET := gdb
endif
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
#ARCH := -mthumb -mthumb-interwork
ARCH := -marm -mthumb-interwork
ifneq ($(DEBUG_SET),gdb)
THIS_BUILD := "Release Build"
CFLAGS := -Wall -O3\
-mcpu=arm7tdmi -mtune=arm7tdmi\
-fomit-frame-pointer\
-ffast-math \
$(ARCH)
else
THIS_BUILD := "Debug Build"
CFLAGS := -g -Wall -O0\
-mcpu=arm7tdmi -mtune=arm7tdmi\
-ffast-math \
$(ARCH)
endif
CFLAGS += $(INCLUDE)
ASFLAGS := $(ARCH)
ifneq ($(DEBUG_SET),gdb)
LDFLAGS = $(ARCH) -Wl,-Map,$(notdir $@).map
else
LDFLAGS = -g $(ARCH) -Wl,-Map,$(notdir $@).map
endif
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path to the toolchain in windows
#---------------------------------------------------------------------------------
export PATH := $(DEVKITARM)/bin:$(DEVKITPRO)/msys/bin:$(PATH)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgba
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(CURDIR), -I$(dir)/include) \
-I$(CURDIR)
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
make "DEBUG_SET=$(DEBUG_SET)" --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
all : buildtype $(BUILD)
buildtype:
@echo "Build type: " $(THIS_BUILD)
#---------------------------------------------------------------------------------
clean:
@echo clean ...
rm -fr $(BUILD) $(TARGET).elf $(TARGET).gba
#---------------------------------------------------------------------------------
vbawin: clean all
$(DEVKITPRO)/tools/win32/vbawin.exe $(TARGET).gba
#---------------------------------------------------------------------------------
runvbawin:
$(DEVKITPRO)/tools/win32/vbawin.exe $(TARGET).gba
#---------------------------------------------------------------------------------
vba: clean all
$(DEVKITPRO)/tools/win32/vbaSDL/vba.exe -3 $(TARGET).gba
#---------------------------------------------------------------------------------
runvba:
$(DEVKITPRO)/tools/win32/vbaSDL/vba.exe -3 $(TARGET).gba
#---------------------------------------------------------------------------------
startsdl:
$(DEVKITPRO)/tools/win32/vbaSDL/vba.exe -3 -Gtcp:44444 &
#---------------------------------------------------------------------------------
makeini:
echo "File $(TARGET).elf" > insight.ini
echo "target remote 127.0.0.1:44444" >>insight.ini
echo "load $(TARGET).elf" >>insight.ini
echo "b main" >>insight.ini
echo "directory $(GDB_DIRS)">>insight.ini
echo "c" >>insight.ini
#---------------------------------------------------------------------------------
startinsight:
$(DEVKITPRO)/insight/insight-6.4.50/bin/arm-elf-insight.exe --command=insight.ini $(TARGET).elf
#---------------------------------------------------------------------------------
gdb: clean
@make "DEBUG_SET=$(DEBUG_SET)" all
make startsdl makeini startinsight
#---------------------------------------------------------------------------------
rungdb: startsdl makeini startinsight
testinsight: makeini startinsight
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
%.o : %.pcx
echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#--------------------------------------------------------------------------------
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