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Coding > devkitPro GBA Examples Problem with GBAMP

#76288 - lophyte - Mon Mar 20, 2006 5:28 am

Hey All,

I'm trying to get my feet wet, so to speak, with GBA devleopment. I've had a bit of C/C++ experience and I'm just beginning to learn the GBA specific stuff. I've got devkitPro/devkitARM with libgba set up on my Linux system, and I tried compiling the GBA examples. All of them work on my NDS w/ GBAMP, *except* for ansi_console.gba and the "hello world" template.gba. Though, they all work in VirtualBoyAdvance. I've done some researching and haven't been able to find a solution to this.

Does anyone have any idea what's going wrong?

Thanks!

#76289 - tepples - Mon Mar 20, 2006 5:32 am

By "Virtual Boy Advance", do you mean VisualBoyAdvance, or do you mean Marat's emulator?

In VisualBoyAdvance, do they work if renamed to end in .mb? The GBAMP can only run multiboot programs, which load entirely into RAM.[1] In general, if a GBA program works as .mb in VBA, it'll work on a GBAMP.


[1] Chishm's code is an advanced topic.
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#76290 - lophyte - Mon Mar 20, 2006 5:41 am

Er, yeah, I meant Visual Boy Advance... and nope, they don't work with a .mb extension. I get the same problem in VBA as I get on my NDS, a blank white screen. How would I fix that?

#76291 - lophyte - Mon Mar 20, 2006 5:46 am

Nevermind, I got it... thanks for the tip!

#76292 - tepples - Mon Mar 20, 2006 5:48 am

(For those playing at home: The solution was the exact opposite to the solution in this topic.)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.