#4501 - dynamicman - Wed Apr 02, 2003 3:10 am
I read somewhere that floating point math is not good for GBA development. I have several questions (that hopefully can be answered)
Why is Floating point math not good?
Would fixed point math be a good replacement?
Would it be faster to use floating point math or create my own fixed point math library (coded in ASM)?
Does anybody have any helpful hints on this topic?
Thanks in advance (no pun intended)! I'm new here, and I hope to learn and contribute as much as I can.
Why is Floating point math not good?
Would fixed point math be a good replacement?
Would it be faster to use floating point math or create my own fixed point math library (coded in ASM)?
Does anybody have any helpful hints on this topic?
Thanks in advance (no pun intended)! I'm new here, and I hope to learn and contribute as much as I can.