gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Coding > Visual Studio

#4522 - Caswynben - Wed Apr 02, 2003 3:47 pm

Well, I got Visual Studio to work with DevkitADV, but I really don't know where to go from here. I got the 3dsprite demo to compile and work in an emulator. I am not new to C++ in any way, but this is confusing me. I suppose my question is : how do I start programming!

#4524 - Unciaa - Wed Apr 02, 2003 4:08 pm

Learn how to use the different modes, learn how to do sprites, maps, collisions and how to load/save, then go program something fun? Plenty of tutorials out there. :p

#4556 - joet - Thu Apr 03, 2003 1:05 pm

Find a small, very very very simple demo by someone else and start changing it.

For instance, pull bits out to structure it - it'll give you a handle on making some useful libraries.

And then think of a project and build it. It's the best way to learn.

#4558 - niltsair - Thu Apr 03, 2003 1:38 pm

Yes, after having done set tutorials for the gba, like this one (http://www.thepernproject.com/index2.htm),do a small project do get a better understanding.

I did a card game. I saw someone do a calculator.

The important thing is to do somehting not too ambitious for your first try.