#4525 - dynamicman - Wed Apr 02, 2003 4:18 pm
Say I wanted to make a 3d engine for the GBA. Since floats are slow to use, what would be an alternative?
1) fixed point math
2) large scale (eliminate need for decimals)
I was just wondering what type of math functionality other people (or even development studios) might use..
1) fixed point math
2) large scale (eliminate need for decimals)
I was just wondering what type of math functionality other people (or even development studios) might use..