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Coding > 3d engine

#4525 - dynamicman - Wed Apr 02, 2003 4:18 pm

Say I wanted to make a 3d engine for the GBA. Since floats are slow to use, what would be an alternative?

1) fixed point math
2) large scale (eliminate need for decimals)

I was just wondering what type of math functionality other people (or even development studios) might use..

#4531 - tepples - Wed Apr 02, 2003 5:44 pm

Fixed-point math and large scale are actually functionally equivalent. Use it.
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