#8130 - krom - Wed Jul 02, 2003 4:02 pm
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dooby has sent in an impressive mode 4 textured cube demo:
I know it's been done before but it's been ages since an update so here's
a snapshot of something I'm working on. It's a rotating texture-mapped
cube, with full source (mostly in C). It has 3 textures, one static and 2
generated, and manages a steady 60FPS in Mode 4 with no pixel-doubling
tricks.
Look at the authors other GBA projects at: http://www.bits.bris.ac.uk/dooby/gba/index.html
Download the cube demo and C source code from the main site!
dooby has sent in an impressive mode 4 textured cube demo:
I know it's been done before but it's been ages since an update so here's
a snapshot of something I'm working on. It's a rotating texture-mapped
cube, with full source (mostly in C). It has 3 textures, one static and 2
generated, and manages a steady 60FPS in Mode 4 with no pixel-doubling
tricks.
Look at the authors other GBA projects at: http://www.bits.bris.ac.uk/dooby/gba/index.html
Download the cube demo and C source code from the main site!