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News > Emulator: VisualBoyAdvance 1.7.1

#16393 - krom - Sat Feb 14, 2004 9:26 pm

VisualBoyAdvance 1.7.1 has been released by Forgotten:

Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)

Windows changes:
- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site


It has been updated to the Tools/Emulators section, grab it from the main site!

#16395 - poslundc - Sat Feb 14, 2004 10:15 pm

I'm still waiting for them to put half of the features that the Windows version has into the Mac version... >:(

Dan.

#16396 - Miked0801 - Sat Feb 14, 2004 10:15 pm

Sweet. Much better than the version I used to have. Any plans to add break points and symbol reading to the .elf file part of it? If so, I'd be willing to give it a go as a full debugger. I'll go read the faq and see :)