#109967 - cadaver - Thu Nov 23, 2006 7:35 pm
Hi, I've ported my 2003 C64 game to the GBA. It runs by creating a stripped down 6510 CPU enviroment, where slightly modified C64 game code can execute. SID chip is also emulated in a simple manner, and graphics update, file access and rest of the stuff happens via "API calls".
I also did various improvements & redesign that the original C64 version couldn't have because of CPU power, memory & diskspace shortage.
The game itself is a sideview action-adventure with story.
Should work fine with flashcarts with SRAM save, or emulators like VisualBoyAdvance.
Screenshot: http://covertbitops.c64.org/mw4gba.png
Binary: http://covertbitops.c64.org/games/mw4gba.zip
Source: http://covertbitops.c64.org/games/mw4gbasrc.zip
I also did various improvements & redesign that the original C64 version couldn't have because of CPU power, memory & diskspace shortage.
The game itself is a sideview action-adventure with story.
Should work fine with flashcarts with SRAM save, or emulators like VisualBoyAdvance.
Screenshot: http://covertbitops.c64.org/mw4gba.png
Binary: http://covertbitops.c64.org/games/mw4gba.zip
Source: http://covertbitops.c64.org/games/mw4gbasrc.zip