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Announcements And Comments > Introduce The Flower And The Wind Game

#168238 - TomatoWAX - Thu Apr 16, 2009 1:31 pm

Test Menu Play :
http://www.youtube.com/watch?v=BGfO2aZE8Xo&feature=PlayList&p=6D8881242174BFC2&index=1

Test Game Play :
http://www.youtube.com/watch?v=cBtkx_Jc1wM&feature=PlayList&p=6D8881242174BFC2&index=0

Hello GBAdev, developers!

First of all, I'm sorry to write this for just introducing our game.
Please regret for me and my super-terrible english.

I'm a programmer from Korea, and I made a game for NDS in 2008. However, we didn't complete yet cause of another project we did.

... Actually we need more support.
So, please give us your interest and support.

I mean- just your opinion is enough.
(ex - 'Your game is so cool! but I didn't see it yet.')

Thank you :)

www.MindPol.com
www.MindPolGames.com

Please visit www.MindPol.com and use e-Mail for any information.

ps. That game, we made, was made in 2008. Now we have a plan for another platform, like G1 or else.
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#168294 - zazery - Sun Apr 19, 2009 7:23 pm

Looks very polished. Did you make this with devkitARM or Nintendo's official SDK? It is hard to tell what is going on but it looks like a four player fighting game with power ups. Could you explain more about the game mechanics? I'm particularly impressed with the particle effects and motion blur. Reminds me of Power Stone for the Dreamcast. Best of luck with your studio.

#168303 - genecyst - Mon Apr 20, 2009 11:31 am

this game looks incredibly nice... i like a lot character design, perfect for a ds game... i haven't understand almost nothing about gameplay, (normally i think it's great when you can't understand nothing of what's happening due to the fast action on the screen) can you explain something more?

#168306 - TomatoWAX - Mon Apr 20, 2009 5:15 pm

zazery wrote:
Looks very polished. Did you make this with devkitARM or Nintendo's official SDK? It is hard to tell what is going on but it looks like a four player fighting game with power ups. Could you explain more about the game mechanics? I'm particularly impressed with the particle effects and motion blur. Reminds me of Power Stone for the Dreamcast. Best of luck with your studio.


Thanks zazery. :) Actually, it's hard to say about development environrment due to the discontinuance of developing for NDS. (or NDS environment) We don't have any permission about that, anymore. But I say, our galatea engine, based on our game, is well doing for both. Long story short, let's talk about others.

Yes, you're right, we made four units for one stage. (Did I get your message right?) Hm.. exactly which parts do you wanna know about the game mechanics? We made our game engine, galatea, optimized for NDS rendering system. In addition, we just programmed hardly for many effects by our hands, because we didn't complete particle generator toolkit at that time. (Our new particle generator, based on Windows Forms and particle events, will be completed, but actually I like it programming hardly by my fingers. Toolkit is just for other programmers.)

Thank you twice for your encouragement.

ps. I believe, maybe motion-blur effect is here, GBAdev.
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#168307 - TomatoWAX - Mon Apr 20, 2009 5:16 pm

genecyst wrote:
this game looks incredibly nice... i like a lot character design, perfect for a ds game... i haven't understand almost nothing about gameplay, (normally i think it's great when you can't understand nothing of what's happening due to the fast action on the screen) can you explain something more?


Oh thanks genecyst. :) Our characters! I like it so much, our characters- >_< Because it's soooo cute, just in my thought;;

Hm~ our gameplay- was actually changed, but it wasn't contained on that movie, because we stopped. It's casual action game- but in other game mode, there are a variety of game modes, like touch-last (Is it right expression?). We planned one game mode for arcade-mode, just fighting for becomming the best, 10 game modes for custom-mode, and at last, 7 mini-games + 2 ex-modes for ex-mode, we call fruits-mode. You can see it through the movie, but all custom-modes. We had a plan, but we couldn't put them all in that movie.

Anyway we hope, our game could be published on Smartphone or else. Most of all, we are running in to our galatea engine developing for mobile-platform. See links below, and someday, we will open our technology a little about our galatea engine for nds when we can concentrate all on Smartphone. (I mean, we have a plan for some open-source.)

Thanks all,

- http://www.MindPolTechnology.com
- http://www.GalateaTechnology.com

(In fact, our website was opened temporary. We will release our website in official, june 2009.)
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#168313 - TomatoWAX - Tue Apr 21, 2009 1:54 am

TomatoWAX wrote:
But I say, our galatea engine, based on our game, is well doing for both.


I mean, it really doesn't matter of your development environment. We develop the engine for game, and it (actually 'MUST') does work correctly for all user's environment, I mean, our clients. If you are an official programmer, then use Nintendo DS Official SDK. Or if you aren't an official programmer, then just use devKitPro. It's OK for everything. We are just concerning in standard of user's platform.
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