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Announcements And Comments > Krexblibos Demo

#170362 - Azenris - Sat Sep 19, 2009 1:13 am

I decided to put a demo up if anyone wants to try it, its still buggy in areas and not much content, but I got some of the basics down. Ty for the help in the beginner forum.

last edit: 30/11/2009 - version 1.3

latest:
GAME: http://www.filefront.com/15044263/RedTemple-1.3.nds/
SOURCE: http://www.filefront.com/15044271/RedTemple-1.3-source.rar/

Older versions:
1.2 http://www.filefront.com/14840263/RedTemple.nds
1.1 http://www.filefront.com/14637171/Krexblibos.nds
1.0 http://www.filefront.com/14558407/Krexblibos.nds

Ive only tested it on M3 Simply hardware and emulators iDeaS & the free version of No$gba.

Idea of the game is to collect cherries, to progress on levels, melons give more points. and as I make more levels the idea will be to solve puzzles, to get to them.

Start: pause
Select: loose a life and restart the level (if you make a mistake)
d-pad: to move
a: to interact
b: special (not implemented yet)
x,y: just for debugging atm
L, R shoulder buttons skip levels

All the graphics suck I know but I made them myself. And I know there is no sound, i havnt even tried that yet.

Sorry if this is wrong place to post this, just wanted to show you what ive done since you kept helping me!
_________________
<Robert Morley>
My Homebrew Games


Last edited by Azenris on Wed Dec 02, 2009 5:29 pm; edited 6 times in total

#170363 - Kojote - Sat Sep 19, 2009 4:57 am

looks okay so far, better you release step by step, rather than getting frustrated or feeling the urge to release a "complete" project at once, which could lead into demotivation.

i am pretty sure things will improve over time :)

good luck!
_________________
Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm

#170552 - Azenris - Thu Oct 01, 2009 8:05 pm

Hi, i have an update to my game.
Ive tested all current levels so you know it can be complete. Level 22 is the last and hardest. GL.

Download here: http://www.filefront.com/14637171/Krexblibos.nds

Some images of the first release:
[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]

Some images of the newer release:
[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]

And a screenshot of the last level on the newer release
[Images not permitted - Click here to view it]

* Changed points graphics & values
* Changed graphics on teleports and convayer belt
* Added/Redesigned some levels
* TitleScreen Changed
* Lower Screen Graphics Added
* Golden Keys can be collected to open black doors with a white lock on it
* Player will now lose considerable amounts of health when in contact with enemies. (Values depend on enemy type).

Demonstrations Added:
Before certain levels a demonstration will run showing you new aspects of the game. Can be disabled in the options.

Trophies Added:
Trophies are shown on the main menu with the highscore
Complete the game with 5000 points or more and earn the bronze trophy
Complete the game with 9000 points or more and earn the silver trophy
Compelte the game with 12000 points or more and earn the gold trophy

Inventory System Added:
Pressing A on certain items or simply walking over them may place them
in your inventory, some items cannot be picked based on what you are already carrying and
order of collecting is important in order to solve a level.

* clicking a tub of water will give you some water
* clicking on a lit campfire with water will put it out, allowing safepass
* clicking on a lit campfire with no water will give you some ember
* clicking on a burnable tree with ember will burn it, allowing passage
* clicking on a big snow rock with ember will melt it into a rock
* clicking on a bomb will give you a bomb
* clicking on a rock with a bomb and it will weaken it
* clicking on a weakened rock with a bomb and it will be destroyed, allowing passage

Specials Added:
Specials grant you abilities. You can hold upto 4. You can drop your current special
if you already have 4 and want to pick a new one up.

Current Specials:
* teleporter, allows the player to lay 2 personal teleports to move between
* sand dig, if stood on sand you will burrow, you cannot be hurt while under and can move under walls (appearence level 18)
* Flippers, allows you to travel in deep water
* spiked boots, allows you to walk on ice without slipping
* trainers, allows you to run against convayer belts
* lighter, A click a burnable tree to burn it (similar to ember but its infinite use) cannot be used to melt snow rocks
* poly tree, use special to turn yourself into a tree that cant move and blocks enemies in their path

Powerforms Added:
* Gold: Turns all points earned into 100. Careful though, 1000 point items will decrease to 100, collect these in advance.
* Red: When you have the powerform red you will kill enemies when coming into contact with them. You will also
take no damage from lava tiles.

Tested On:
iDeaS Emulator
Free Version of NO$GBA
Phat NDS Hardware

If you want to report any bugs/suggestions you can post here or e-mail at morleyx22@hotmail.com

Things I already know about
* Sprite priorities, some sprites such a enemies show under things they shouldnt, Infact all the sprite priorities are a mess.
* Needs sound/Music
* Need an exit and save during gameplay (Continue is used to return to this save)
* Possibly change lives to attempts

Controls:
start: pause | start
select: suicide to restart level (lose a life)
d-pad: movement
a: action | confirm
b: special | cancel
x: drop current special
y: unused
r: make next special your current
l: make previous special your current
_________________
<Robert Morley>
My Homebrew Games

#170581 - Maturion - Sat Oct 03, 2009 10:01 pm

Yeah! This is great stuff! Keep up the good work!

#171124 - Azenris - Sun Nov 01, 2009 11:38 pm

Hi, got another update to the game, not sure if ill do another. Ive kinda been on the one thing a while and would like to try sommet different/new. So anyway I decided to upload the source code to.

I renamed the game to Red Temple, mainly because the other name sounded weird.

GAME: http://www.filefront.com/14840263/RedTemple.nds
SOURCE: http://www.filefront.com/14840259/RedTemple.rar

[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]

CONTROLS:

D-PAD: movement
START: pause menu | continue
SELECT: suicide, lose a life and restart level
A: action | continue
B: use special | back
X: drop current special
L-Shoulder: prev special
R-Shoulder: next special
touchpen: only on titlescreen, for press start button

Save/Load
The game will now keep a savefile. The savefile is auto updated after completing a level. You can load the savefile
using continue on the start menu. Only 1 savefile is maintained.

Particles
I started writing a simple particle engine for some special effects, not done much yet but you can move
the pen on the lower screen during the titlescreen to move the water drops.

Grabbing
* You can now grab trashcans and pull them. Grab one by facing it and press A. I added this because trashcans would constantly
get stuck against walls. So now you can pull it away!

Bosses
* Boss 1 added to the game. Be careful of his bullets, turrets and suction move.

Screen Scrolling
Levels can now be bigger than the screen. Allowing for more possible designs of levels. Old level size is 16x12 tiles, new design is
50x20. It could be bigger, but i dont want it to be so big it makes levels too hard. This should be enough.

Level Storage
I redesigned how levels were stored to try and reduce the memory needed for them.

Sounds
I added some sound effects, currently using maxmod, all sound effects are me being an idiot in a mic :) No Music tho :/

Demonstrations
Demos are now in the options and are not played during the game. So if you dont know how to play
you can watch the demos to learn some of the game ideas. Demos are currently disabled, if you dont know how to play
you could play version 2 of the game, which has demos in it.

Item mixing
Having collected certain items in your backpack will cause them to mix
* Potion + Map = Spell Powder. Spell Powder is used by clicking on a totem. It will teleport you to the levels starting point.
* stick + rope = Fishing Rod. Fishing rod can be used in ice water to catch a fish.
* Gun powder + Metal = Dynamite. Dynamite Can be used for destroying enemy spawn points.

Turrets
Both the player and enemy can stand on switches allowing you to take over a turret. Turrets fires at intervals bullets
killing the opposite side. By pressing the turret switches multiple times will upgrade the firing speed of the turret.
Turret levels are 0, 1, 2, 3.

Description Box
On the lower screen is a box will descriptive text may be displayed.
Example: "Your invincibility wore off" or "You have been hit. 5 Damage."

* After taking damage the player will lose its vision, it will be restored over time
* Medals are awarded per level instead of the entire game score, different levels have different requirements
* Keycards and metal Doors.
* Cracking Ice. Stepping on cracking ice will cause it to crack, not allowing movement over it. Basically you get one pass over
* Short invincibility after taking damage
* Spikes on floor will cause damage to you
* If your carrying a totem you can press A in the middle of a blood circle killing all enemies.
* Carrying a poison sample will allow you to pour it on keycard doors, opening them.
* New healing item added, recovers some of your lost health
* New Heart Item, granting a life to the player
* Enemy Spawn Points - Continue to spawn enemies until destroyed with dynamite
* Destroying Enemy Spawn Points will destroy all enemies created by it
* Added a new invisibility item, making you invisible for a short period
* Eye Doors will show up when you get close to them, blocking your path
* When invisible the screen is shown as black and white
* When invisible enemies cannot track your movement and you are able to avoid eye doors closing on you
* Enemies will no longer stand on each other
* You can now push trashcans where doors used to be

GUI
* Inventory is now only 9 slots in size
* lives are shown as hearts and not a numerical value
* health is shown as both a numerical value and health bar
* level is also shown on the lower screen
* Remaining cherries are shown

New Specials
* Fireball - collecting the fireball you allow you to shoot deadly attacks killing the enemy.
* Rubber Gloves - having rubber gloves will allow you to collect poison samples from poison tubs. Poison can burn certain locks.
* Fur Coat - stops you losing health on snow.
* Shield - temporarly make the player invincible.
* Invisibility - temporarly make the player invisible.
* Light - While holding this special your vision wont decrease.

Specials Changes
* Trainers will now in addition to allowing free movement on convayer belts allow passage through enemies (does not avoid damage).

Interacting (Pressing A)
Pressing A on certain items when facing them may cause a description or some text
to show on the lower screen within the text box.

Example:
Clicking on a totem without the required spell powder will cause a description telling you
what you need to collect.

When in doubt of what an item is, try pressing A, it may help you.
_________________
<Robert Morley>
My Homebrew Games

#171125 - Cid2Mizard - Mon Nov 02, 2009 12:46 am

Problem on the game with french/German langue !
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www.nintendomax.com 100% Hack 0% Warez

#171126 - Azenris - Mon Nov 02, 2009 1:31 am

yea I didnt add them, I set it up so all I had to do is add the text in the localisation file but I never did, plus I hadnt done the graphics on different symbols :|
_________________
<Robert Morley>
My Homebrew Games

#171590 - Azenris - Wed Dec 02, 2009 6:18 pm

I updated the source code, I hadn't realised how messy it was before. I also posted the newest version 1.3. http://www.filefront.com/15044263/RedTemple-1.3.nds/. There isn't really much difference, mostly code changes, few bug fixes.

I also made some videos so you can see the game without having to download it.

level 0: http://www.youtube.com/watch?v=A4EJkUONNAQ
level 1: http://www.youtube.com/watch?v=v44hZGboplw
level 2: http://www.youtube.com/watch?v=sNTOpexrQKI
level 3: http://www.youtube.com/watch?v=WbO71ObEgSg
boss 1: http://www.youtube.com/watch?v=IiOxg1ug0jY

My Blog
http://sacredpotion.blogspot.com/

Have Fun!
_________________
<Robert Morley>
My Homebrew Games