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Announcements And Comments > holy hell FINAL RELEASE

#170689 - genecyst - Mon Oct 12, 2009 3:40 pm

Hi, i've put online a beta with 37 levels of my game HOLY HELL.
it hasn't already bosses, a megabomb and a scoreboard, but i think it's quite fun yet.

you can find it here:
http://www.otouv.org/hlyhll/hlyhll.zip

videos:
http://www.youtube.com/watch?v=jQ8rOi93j-Y&feature=player_embedded


- you got to dodge all the blocks that falls from the upper side, shooting them with the right colour shot. you got four colours to choose within.
- when you got the same colour of a block you can suck it in, charging the megabomb i haven't already develop.
- A button shot - B button change colours - Dpad move around the screen

thanks!


Last edited by genecyst on Fri Nov 11, 2011 12:15 am; edited 3 times in total

#170713 - eadmaster - Wed Oct 14, 2009 2:21 pm

Very nice!
If you add some BG music it will be perfect.

#170717 - gauauu - Wed Oct 14, 2009 4:05 pm

Looks cool. Keep up the good work!

#171057 - genecyst - Thu Oct 29, 2009 3:01 pm

beta 1.3 online.

change log:
- blocks movement now works perfectly
- added charge bar which charge megabomb by absorbing blocks
- when charge bar is full you can release megabomb with R which delete any blocks at screen of the same colour of you without breaking chain count
- chain count increase shooting always at the same colour blocks, using absorbing ability and bombs for reach blocks that you can't shoot.
reached 100 chain it reset itself and add 1000 pt. at the score.
- n? of colours you can choose grows up any 10 levels (you start with the possibility of switching only between green and cyan, after ten levels you switch green-cyan-red and so on...)
- smooth animation
- reduced drastically slow down
- general big optimization

you can download it here:
http://www.otouv.org/hlyhll/hlyhll.zip

#172585 - genecyst - Wed Feb 17, 2010 1:55 am

hi,
i've updated my game holy hell,
not a big update but...i hope you enjoy it.

change log:
- 3 characters/ship disposable with different speed
- 40 levels
- new graphics background and objects
- simply animated intro between levels
- improved animations
- no more slowdown in almost any part of the game

http://www.otouv.org/hlyhll/hlyhll.zip

#172588 - Kojote - Wed Feb 17, 2010 5:02 am

Of course we like your updates, and we enjoy them too :) Your game is one of the best currently in development for GBA! *thumbup*
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#174492 - genecyst - Thu Jun 17, 2010 11:23 am

update with a lot of new cool stuff.
completely new scoring system:

shot 100 blocks of the same colour for reach colour COMBO, combo add your score 10000pt.
any combo loop you realize without dying makes you gain 1000pt x tot combo.
if you destroy anything inside a level you gain 30000pt.
if you NEVER shot and only "suck-in" blocks of your colour you gain 5000pt any level you pass and 1pt for block.
using bomb and destroying more than 10 blocks at a time make you gain 100pt
using bomb and destroying more than 50 blocks at a time make you gain 500pt
shooting a block will make you gain 10pt x chain.



to do:
- music
- to complete rankings algo
- insert cut scene in story mode.
- training mode




http://www.otouv.org/hlyhll/hlyhll.zip


please give me some feedback! thanks

#175246 - genecyst - Wed Oct 13, 2010 10:44 am

updated at beta 2.2:

- added automatic savestates
- added rankings
- added unlockable contents

http://holyhellgba.blogspot.com

#176973 - genecyst - Fri Nov 11, 2011 12:14 am

Hi guys there's online the FINAL version of HOLY HELL GBA. It probably still contain some bugs but i think it's time to stop with this project.

Thanks a lot to all gbadev community for helping me in these years.

here you can find the download link.
http://holyhellgba.blogspot.com/

thanks again
Genecyst

#176974 - sverx - Fri Nov 11, 2011 9:46 am

Congratulations, pal :)
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