#178536 - pitcrawler - Sat Dec 12, 2015 8:20 pm
At long last here's the release version of a game I've been working on for quite a while. Entombed.
I first started on it in 2008, and recently went back and finished it.
It's a faithful remake of an old Atari ST game. It's a platform puzzler, a little bit like Rick Dangerous but one that requires more thought.
The game has 5 levels, and you're able to complete the first 4 in any order you like.
Since the Atari ST screen was bigger than the Gameboy Advance screen, I had to make a few changes:
I had to shrink the title screen graphics in order to fit them on the screen.
I had to have 2 screens for the level selector instead of one.
I had to slightly modify some of the in-game text to fit it all on the screen.
And most importantly, since you can see less of the level on the GBA screen at any one time, I had to implement a feature to 'look down' a bit so you can see what's below you.
Other than those changes, it's designed to play almost exactly like the original, except the graphics move a lot more smoothly than the Atari ST version.
I made the game purely from running the original game in a emulator, ripping the graphics and sounds, and designing the levels just from playing through them on the original many times over. I made various assumptions that turned out to be incorrect later on, forcing me to go back and make changes. But I finally got it all working mostly as it should.
Some other things to note:
It's written in C++ using devkitARM and the tonc library.
The level editor is written in VB.Net.
I included instructions for the level editor, how to compile the game, the original game's instruction manual and a description of the GBA controls.
Here's a couple of video links for the original Atari ST version:
https://www.youtube.com/watch?v=FaZi7bhWBDE
https://www.youtube.com/watch?v=7UiKie0X780
Download the game and level editor here:
EntombedGBA (Game and source code)
EntombedEdit (Level editor and source code)
I first started on it in 2008, and recently went back and finished it.
It's a faithful remake of an old Atari ST game. It's a platform puzzler, a little bit like Rick Dangerous but one that requires more thought.
The game has 5 levels, and you're able to complete the first 4 in any order you like.
Since the Atari ST screen was bigger than the Gameboy Advance screen, I had to make a few changes:
I had to shrink the title screen graphics in order to fit them on the screen.
I had to have 2 screens for the level selector instead of one.
I had to slightly modify some of the in-game text to fit it all on the screen.
And most importantly, since you can see less of the level on the GBA screen at any one time, I had to implement a feature to 'look down' a bit so you can see what's below you.
Other than those changes, it's designed to play almost exactly like the original, except the graphics move a lot more smoothly than the Atari ST version.
I made the game purely from running the original game in a emulator, ripping the graphics and sounds, and designing the levels just from playing through them on the original many times over. I made various assumptions that turned out to be incorrect later on, forcing me to go back and make changes. But I finally got it all working mostly as it should.
Some other things to note:
It's written in C++ using devkitARM and the tonc library.
The level editor is written in VB.Net.
I included instructions for the level editor, how to compile the game, the original game's instruction manual and a description of the GBA controls.
Here's a couple of video links for the original Atari ST version:
https://www.youtube.com/watch?v=FaZi7bhWBDE
https://www.youtube.com/watch?v=7UiKie0X780
Download the game and level editor here:
EntombedGBA (Game and source code)
EntombedEdit (Level editor and source code)