#12956 - eskimo_roll - Tue Dec 02, 2003 4:36 pm
First of all, hello, I'm a noobie around these parts and am yet to even own a GBA with flash card although that will be sorted out by x-mas day :D, this is more of a first hello with the much needed self pimpage.
This doesn't mean that it's not time to start learning, my main vice is texture creation although this so far has been mainly for Quake3Arena which normally uses 256x256 images, from what I have read then the largest texture size for the GBA is 128x128 with a total palate colour of 256, is that correct?
I'm currently taking part in a Capture the flag texture challenge which I'm helping to Administrate over at the Map-center (A 3D engine Level editing forum) and feel that a lot of the work that?s produced for this challenge would be usable if tweaked slightly to use in GBA game development. Most of the Work produced is freely available for non-commercial use.
Here's a link to the Map-center CTF challenge thread for those that are interested.
Here's a selection of my tiled textures that may be usable for a GBA project, they are currently in tga format so would need tweaking using Image/Mode/Indexed Colour (photoshop) or whatever your preferred graphics package is. Please feel free to use for whatever.
[Images not permitted - Click here to view it]
Grass
& Rocks
Click here to download both of these 1.98mb .tga organic texture sets.
Click here to view older image's of my current Q3A texture project, for those that are interested.
I have no programming skills so making a game by myself is out of the question, although hope work as a part of a team in the future, have fun whatever your working on, also cheers for the site & forums.
This doesn't mean that it's not time to start learning, my main vice is texture creation although this so far has been mainly for Quake3Arena which normally uses 256x256 images, from what I have read then the largest texture size for the GBA is 128x128 with a total palate colour of 256, is that correct?
I'm currently taking part in a Capture the flag texture challenge which I'm helping to Administrate over at the Map-center (A 3D engine Level editing forum) and feel that a lot of the work that?s produced for this challenge would be usable if tweaked slightly to use in GBA game development. Most of the Work produced is freely available for non-commercial use.
Here's a link to the Map-center CTF challenge thread for those that are interested.
Here's a selection of my tiled textures that may be usable for a GBA project, they are currently in tga format so would need tweaking using Image/Mode/Indexed Colour (photoshop) or whatever your preferred graphics package is. Please feel free to use for whatever.
[Images not permitted - Click here to view it]
Grass
& Rocks
Click here to download both of these 1.98mb .tga organic texture sets.
Click here to view older image's of my current Q3A texture project, for those that are interested.
I have no programming skills so making a game by myself is out of the question, although hope work as a part of a team in the future, have fun whatever your working on, also cheers for the site & forums.