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Announcements And Comments > old Sopwith game ported to GBA

#17242 - josath - Thu Mar 04, 2004 9:54 pm

A fun little fly the plane around game ported to the GBA.

Screenshots and downloads over here:
http://rorex.isa-geek.net/sopwith/

Still need to finish the enemy AI, but for now, you can blow up the buildings!

#17244 - josath - Thu Mar 04, 2004 10:59 pm

ok that was way easier than I thought it would be, you now have the option of playing against enemy planes. See above link for downloads.

#18364 - fraggle - Wed Mar 24, 2004 11:58 pm

Could you please post the source code to this? The sopwith source is under the GPL: read the FAQ if you arent familiar with it.

#18372 - josath - Thu Mar 25, 2004 2:49 am

sure, here's a tarball of the source directory. it's got some messy hacks in the make files and stuff, so no guarentees it will even compile for you:

http://rorex.isa-geek.net/sopwith/gba-sopwith-src.tar.bz2

#18407 - fraggle - Thu Mar 25, 2004 5:26 pm

Thanks :) I did send you an email about this but I didnt receive any response.

It would be really cool if this could be cleaned up a bit and then I could merge it into the SDL Sopwith main CVS tree.

#18418 - josath - Thu Mar 25, 2004 8:34 pm

sorry about not replying to the email, i have a pretty strict spam filter on that email account that grabs the occasional false positive

#18687 - greenbayrules - Wed Mar 31, 2004 11:52 pm

okay i'm new, but is it possible to change the .bin file to a .gba file because i can't use it in pogoshell. it just doesn't work.
thanks even if you can't

#18688 - Lupin - Thu Apr 01, 2004 12:37 am

uhm, there is no difference between .bin or .gba

Actually you can name your files as you want, the gba will just read the data, the filename only matters for pogoshells file system
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#18692 - tepples - Thu Apr 01, 2004 2:30 am

I also recommend .gba over .bin because it allows you to have both Sega Genesis and GBA programs associated to emulators, .bin being a common extension for Genesis ROMs.
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#18754 - greenbayrules - Sat Apr 03, 2004 11:43 pm

okay, i changed the .bin file to .gba and it worked once when i flashed it, but when i flashed it again with some other games on it with pogoshell it just went to a blank white screen. what am i doing wrong?

#18756 - LOst? - Sun Apr 04, 2004 12:55 am

tepples wrote:
I also recommend .gba over .bin because it allows you to have both Sega Genesis and GBA programs associated to emulators, .bin being a common extension for Genesis ROMs.


Putting those ROMs inm the same folder is kinda foolish :P

#18757 - yaustar - Sun Apr 04, 2004 1:13 am

You may need to fix the header...try using FAT v8 to do so.... http://www.gbaemu.com
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#18758 - tepples - Sun Apr 04, 2004 1:18 am

In the Microsoft Windows operating system's shell, "association" is not folder-wise but rather global across an installation of Windows. If you have .bin associated to Gens (a Sega Genesis emulator) on a particular Windows installation, double-clicking any .bin file in any folder on any drive will launch Gens, even within c:/games/gba/. I keep .gb, .gbc, .gba, and .mb associated to VisualBoyAdvance and .bin to a Genesis emulator.
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#18759 - LOst? - Sun Apr 04, 2004 1:56 am

tepples wrote:
In the Microsoft Windows operating system's shell, "association" is not folder-wise but rather global across an installation of Windows. If you have .bin associated to Gens (a Sega Genesis emulator) on a particular Windows installation, double-clicking any .bin file in any folder on any drive will launch Gens, even within c:/games/gba/. I keep .gb, .gbc, .gba, and .mb associated to VisualBoyAdvance and .bin to a Genesis emulator.


Don't associate bin files :P

#18763 - josath - Sun Apr 04, 2004 6:53 am

or, you could always do right click->open with->[gba emulator || genesys emulator]

#18765 - greenbayrules - Sun Apr 04, 2004 3:46 pm

Quote:
You may need to fix the header...try using FAT v8 to do so.... http://www.gbaemu.com

Is this for my problem? and if so, where is it on the sight, i can't find it.

#18766 - yaustar - Sun Apr 04, 2004 4:02 pm

Not sure if it is the problem but anything is worth trying once :P http://207.44.176.77/~admin28/gbaemu/fatools.htm
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#18767 - greenbayrules - Sun Apr 04, 2004 5:51 pm

i used it to trim the 00 because it couldn't do anything else, but when i flashed it in pogoshell it was still just a blank white screen on my gameboy.
but thanks anyways. it was worth a try.

#18770 - josath - Sun Apr 04, 2004 8:54 pm

has anyone else got it to work on a real gameboy? I've only tested it in emulators. It may be something wrong with the code itself, incompatible with the quirks of real hardware.

#18798 - Quirky - Mon Apr 05, 2004 6:22 pm

josath wrote:
has anyone else got it to work on a real gameboy? I've only tested it in emulators. It may be something wrong with the code itself, incompatible with the quirks of real hardware.


I've just been playing it on the real thing! The only thing that doesn't work on hardware is the sound. Everything else is spot on.

#18898 - greenbayrules - Wed Apr 07, 2004 9:37 pm

were you playing it in pogoshell v1.3? cause that's wat i tried using it on and it only worked the 3rd time i tried it.

#26082 - chromax - Tue Sep 07, 2004 11:35 am

Great game. I know all classic games from the C64 and AMIGA but this I never played.

It is great and the gba version is well programmed.

It needs a Remake with modern graphics. So when you have time... ;-)

I had to rename the bin into gba to play it on the X-ROM Flashcard...
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#26109 - phonymike - Wed Sep 08, 2004 1:24 am

I like the .gba extension because it recognizes it as a gba rom. for genesis, there's .bin and .smd, which are different formats (one's interleaved?) I have .gba associated with an emulator, so I can open the zip file and double click it, opposed to dragging the .bin to my desktop, renaming it, then double clicking. it's so much easier to use window's built in association feature, why not use it?