#21695 - tepples - Thu Jun 03, 2004 3:01 am
Developers on the Game Boy Advance platform have often complained of clicks in their programs' audio output. These clicks tend to arise when the programmer chooses a sample rate such that the number of samples played per frame is not a whole number. There exist only a few "nice" sample rates on the GBA that will result in clickless playback when switching sample buffers in vblank; this tool searches for them.
Open the tool
(requires Mozilla, IE 6, or other browser supporting HTML DOM scripting)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
Open the tool
(requires Mozilla, IE 6, or other browser supporting HTML DOM scripting)
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.