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Announcements And Comments > gba compo: who started?

#26067 - lordmetroid - Mon Sep 06, 2004 3:37 pm

I have been working overtime ever since I heard about the compo, I'm just wondering... am I alone, who else are deving as we speak?
See: http://gba-contest.areta.org for more information about my progress!
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Open Solutions for an open mind, www.areta.org

Areta is an organization of coders codeing mostly open source project, but there is alot of sections like GBA dev, Language learning communities, RPG communities, etc...


Last edited by lordmetroid on Wed Sep 08, 2004 4:59 pm; edited 3 times in total

#26123 - Wriggler - Wed Sep 08, 2004 11:26 am

We've virtually finished our game, but we need to cut it down a bit in size to be ok for the compo. That said, there's a lot of polishing time between now and December!

Ben

#26132 - Lord Graga - Wed Sep 08, 2004 1:17 pm

I am starting out by writting a sprite handler in school ;)

#26143 - isildur - Wed Sep 08, 2004 2:26 pm

I'm working on something in my spare time. Having a full-time job doesn't leave much time for gba dev but I hope to be able to submit something.

#26160 - dagamer34 - Wed Sep 08, 2004 6:14 pm

I'm currently adjusting to my new school. I might start in 2 weeks. Though I just completed a demo. Check it out, it's on the main page. I need some feedback before I begin my game (as it is somewhat related in design).
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#26195 - Tetsuo - Thu Sep 09, 2004 11:27 am

I've joined Funkeejeffou in his quest to create a 3d futuristic racing game for the competition. With whatever time is left after my full-time job and Jeff's studies we are working hard on the game and have been making good progress.

#26218 - Wriggler - Thu Sep 09, 2004 6:57 pm

Tetsuo wrote:
I've joined Funkeejeffou in his quest to create a 3d futuristic racing game for the competition. With whatever time is left after my full-time job and Jeff's studies we are working hard on the game and have been making good progress.


Wow, that sounds great! Are you doing a mode 7 stylee racer, or a proper 3d polygonal beast?

Ben

#26231 - lordmetroid - Thu Sep 09, 2004 10:05 pm

3D polygonal beast with loops and stuff would be soo cool... if it utilise polygons I really am looking forward to see this game in action, hope you can finish it!
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Open Solutions for an open mind, www.areta.org

Areta is an organization of coders codeing mostly open source project, but there is alot of sections like GBA dev, Language learning communities, RPG communities, etc...

#26260 - Tetsuo - Fri Sep 10, 2004 4:05 pm

A 3d polygonal beast it will be! We are not so much worried about being finished on time as we are of squeezing all of this fun into 512kb :)

#26268 - lordmetroid - Fri Sep 10, 2004 8:57 pm

I haven't found any problems getting all my data into a size useable for multibooting... on the contrary.
I would recommend making your race tracks from sections which you can add up like tiles, this will save memory!
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*Spam*
Open Solutions for an open mind, www.areta.org

Areta is an organization of coders codeing mostly open source project, but there is alot of sections like GBA dev, Language learning communities, RPG communities, etc...

#27001 - chrisrothery - Fri Oct 01, 2004 1:17 pm

I'm still planning to enter, but I dot sidetracked into tools. I'm trying to write an internet explorer based tile/map editor, with visual studio style interface (drag/dock windows etc). Started out that ie would be quickest for me to write an editor in, and got carried away (docking windows is/will be generic, so useful to me for other stuff I'm doing).

If I get it finished before december, I've been wanting to write a linkup poker game for me & friends to play, so I'll be entering that (nobody yawn please!).

#27012 - ScottLininger - Fri Oct 01, 2004 3:57 pm

chrisrothery wrote:
I'm still planning to enter, but I dot sidetracked into tools. I'm trying to write an internet explorer based tile/map editor, with visual studio style interface (drag/dock windows etc). Started out that ie would be quickest for me to write an editor in, and got carried away (docking windows is/will be generic, so useful to me for other stuff I'm doing).


Chris,

I went down the exact same road and ran into major performance issues in IE when you start dealing with large numbers of tiles on the screen at once. So on a whim I moved the code over the Mozilla and the performance is MUCH faster. If you're dealing with something where you are displaying a few thousand GIFs or something, you may want to consider Mozilla.

-Scott

#27014 - chrisrothery - Fri Oct 01, 2004 4:06 pm

Thanks, I'll bear that in mind. Performance is/was the real worry for me as I've proved the ability to do all the individual tasks I wanted to do (select a tile, paste it in the map, flip it etc). That and feature bloat and never finishing it (like a previous c#/opengl attempt).

I did a proof of a screen full of tiles and it was ok but that's only 600 tiles (I don't create the img object unless there's a tile there so empty tiles in the map are free).

You guys'll be the 3rd (after my missus & my mum! lol!) to hear about it if I get happy enough with it to stick it up on my website.