#26843 - tomer - Mon Sep 27, 2004 9:31 am
I have read the next compo rules, and one thing that bothers me
is the rule, that commands us to send the source code of the project.
Why is that?
I can compile my own engines myself, and send the compiled ROM.
what's wrong with that Simon?
And two more things:
1) Simon, I think it would be really cool, if you open a new page
on the site about the compo, and every potential competitor will
send his screenshots, and describe a bit about his project, so we could
all be anxious, and of-course guide each other(if wanted)
2) I've been keeping up with DS development, and it seems, that
no software could easily emulate the 3D chip features.
I've heard that hardware box will do that.
so, what exectly can you tell us, that we might not know?
any developers licked info? or maybe homebrew projects?
anyway i'm excited to see it in action, although I am quite
sad, that no software rendering will live these years (shame, cause
I spent alot of time learning the core functions by software). But,
I guess, that now good programmers will be measured by other
3D algorithms (VSD, HSR, Quality etc..).
3) and I demand you to keep GBADEV.ORG alive no matter what
happens in the potable gaming industry. these little GBA machines
are like the best thing, that fell in my hands. Unlike most of
GBA programmers, I'm developing 3D for the GBA, and I hope,
that soon enough I will release a mega 3D project for all of you.
Thanx in Advance, you are all great
Cheers, Tomer!
is the rule, that commands us to send the source code of the project.
Why is that?
I can compile my own engines myself, and send the compiled ROM.
what's wrong with that Simon?
And two more things:
1) Simon, I think it would be really cool, if you open a new page
on the site about the compo, and every potential competitor will
send his screenshots, and describe a bit about his project, so we could
all be anxious, and of-course guide each other(if wanted)
2) I've been keeping up with DS development, and it seems, that
no software could easily emulate the 3D chip features.
I've heard that hardware box will do that.
so, what exectly can you tell us, that we might not know?
any developers licked info? or maybe homebrew projects?
anyway i'm excited to see it in action, although I am quite
sad, that no software rendering will live these years (shame, cause
I spent alot of time learning the core functions by software). But,
I guess, that now good programmers will be measured by other
3D algorithms (VSD, HSR, Quality etc..).
3) and I demand you to keep GBADEV.ORG alive no matter what
happens in the potable gaming industry. these little GBA machines
are like the best thing, that fell in my hands. Unlike most of
GBA programmers, I'm developing 3D for the GBA, and I hope,
that soon enough I will release a mega 3D project for all of you.
Thanx in Advance, you are all great
Cheers, Tomer!