#32591 - Trey - Fri Dec 24, 2004 5:43 am
i'm a newbie to gba dev, so as a learning exercise, i have written a yahtzee type game for the gba. it was written in c++ using visual ham v2.8. i don't intend on making money. there is no sound and the graphics were done with MS Paint, but you can't beat the price.
i was wondering:
to play it on my actual hardware, is a flash cart the best (only) way? any advice on which to get and where?
would anyone want the source and game?
finally, i noticed there were a few threads on an OpenGL type api for gba dev. these threads were over a year ago (TinyGL, etc). has something superceded it or is tinyGL done?
i was wondering:
to play it on my actual hardware, is a flash cart the best (only) way? any advice on which to get and where?
would anyone want the source and game?
finally, i noticed there were a few threads on an OpenGL type api for gba dev. these threads were over a year ago (TinyGL, etc). has something superceded it or is tinyGL done?