#34163 - Kojote - Fri Jan 14, 2005 1:09 pm
GBA allowed, first prize NDS with game :-) More information on the newspost and of course at the rules page :-)
http://www.pdroms.de/news.php?nid=1648
_________________
Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm
#34204 - Wriggler - Sat Jan 15, 2005 12:21 pm
Godammit, I'm going to have to enter this one as well! The gbadev.org compo was the first I've entered, how does this one compare? Will the standard be higher/lower? I see that it's very much a multi format compo, but wasn't super-impressed with the gba entries in the last pdroms compo.
Ben
#34213 - tepples - Sat Jan 15, 2005 6:15 pm
Kojote:
What complexity do you want? What commercial games are examples of things more complicated than Taito's Space Invaders but less complicated than Star Fox (your stereotypical true-3D space shooter)?
EDIT:
Suspecting that Kojote does not actively read this board, I tried to sign up for the official pdroms.de board, but I can imagine how some people would have a problem signing up. The registration requires correctly answering a visual CAPTCHA, with the notice:
Quote: |
If you are visually impaired or cannot otherwise read this code please contact the Administrator for help. |
Administrator is linked to "noanswer@PDROMS.XYZ" which is not a valid e-mail address.
What is the appropriate way to contact an administrator who has made the choice to shut out all people who primarily use web browsers that cannot view images? Should a person with disabilities attempt to contact webmaster@domain to get in touch with an administrator? Or should we all just boycott this competition?
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#34224 - Abscissa - Sat Jan 15, 2005 9:57 pm
tepples wrote: |
Kojote:
What complexity do you want? What commercial games are examples of things more complicated than Taito's Space Invaders but less complicated than Star Fox (your stereotypical true-3D space shooter)?
|
I think he means: "More complicated than space invaders, and the graphics must be entirely 2D". I doubt that "No real 3D stuff" was referring to game complexity.
#34227 - Kojote - Sat Jan 15, 2005 11:11 pm
Quote: |
Administrator is linked to "noanswer@PDROMS.XYZ" which is not a valid e-mail address.
What is the appropriate way to contact an administrator who has made the choice to shut out all people who primarily use web browsers that cannot view images? Should a person with disabilities attempt to contact webmaster@domain to get in touch with an administrator? Or should we all just boycott this competition? |
The visual cofirmation is a security thing for me and the users of my webboard, btw the GBADEV.org webboard has exactly the same visual confirmation if you try to sign up. please understand that this adress i gave is readable by possible emailspiders and i surly will not give a my adress into that field. It's easy to find out my regular e-mail adress. It's on my page, you can do a whois on pdroms.de/.com and will also get a valid email adress back. i wonder why are beeing so agressive just because i want to protect myself from spam.
btw abscissa is right :) as eg the snes is in category 2 too along with gba and gp32 it would be unfair that gba and gp32 users could use "real" 3d while it would be a bit hard for snes coders to do the same. they would have to put much more effort into their code... that's why everything should be 2d. just imagine what kind of nice 3d stuff you could do with the dreamcast which is also in category 2.
_________________
Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm
#34229 - tepples - Sat Jan 15, 2005 11:35 pm
Kojote wrote: |
The visual cofirmation is a security thing for me and the users of my webboard, btw the GBADEV.org webboard has exactly the same visual confirmation if you try to sign up. |
I looked five minutes ago, and forum.gbadev.org does not have a CAPTCHA, but that's beside the point.
Quote: |
It's easy to find out my regular e-mail adress. It's on my page |
In that case, one minor modification to the phpBB code, namely linking "Administrator" on the form to the staff page rather than to a useless address, would satisfy everybody.
EDIT: Now the e-mail address has been changed to "webmaster(at)pdroms(dot)de" which works better. Thank you. Now that that's sorted out, I'll take further issues there.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#34259 - Lord Graga - Sun Jan 16, 2005 5:44 pm
For everybody who plans to win the GBA part besides me: Don't bother to try.
* grim laughter *
#34434 - Wriggler - Wed Jan 19, 2005 12:44 pm
*Gives poster above a funny, slightly scared look...*
This competition is cool, it gives me the chance to remake Switch! Even if I don't win anything, it's a damn good opportunity...
Ben
#34441 - Fatnickc - Wed Jan 19, 2005 6:15 pm
As long as anyone makes the game OK, they get a small prize :D. Not that finishing a game isn't a prize in itself.
#34526 - sketcher - Thu Jan 20, 2005 11:34 pm
It has come to my attention that Lord Graga desires a Duel! I must now accept this challenge. I will come for from my dark cave and produce a force that has not been seen before.
_________________
"Oh yeah, so what kind of warrior are you? A code warrior? HAHAHA!"
#34527 - Lord Graga - Thu Jan 20, 2005 11:52 pm
sketcher wrote: |
It has come to my attention that Lord Graga desires a Duel! I must now accept this challenge. I will come for from my dark cave and produce a force that has not been seen before. |
Touch?! Another person is added to the vile horde of enemies trying to defeat me!
But I will stand at last!
I feel so self-assured that I give you my blessings of luck.
As long as Widdy from Metalvotze isn't winning again...
#34574 - Abscissa - Fri Jan 21, 2005 8:35 pm
Lord Graga wrote: |
As long as Widdy from Metalvotze isn't winning again... |
Darn you both! <shakes fist> ;)
#34692 - WiDDY - Mon Jan 24, 2005 10:31 am
Lord Graga wrote: |
As long as Widdy from Metalvotze isn't winning again... |
Yeah, must be really hard to lose a competition with an inferiour entry against Metalvotze... 8-P
Dang Graga, thought you learned a thing or two at tUM - it's all about FUN, and not about warfare.
Anyway, guess there'll be an entry for the PDROMs compo by us again, if I make it in time. We want to create something quite sophisticated, but I'm rather busy at work and with moving to a new flat, and the amount of required graphics will be really immense.
WiDDY.
#34695 - Lord Graga - Mon Jan 24, 2005 3:04 pm
WiDDY wrote: |
Dang Graga, thought you learned a thing or two at tUM - it's all about FUN, and not about warfare. |
GBA dev'ing war == fun.
#34697 - WiDDY - Mon Jan 24, 2005 3:50 pm
Lord Graga wrote: |
GBA dev'ing war == fun. |
Nah, not really.
I know people who are stupid enough to keep up scene wars that started over 15 years ago (Genesis*Project vs. Crazy, in this case - I'm still a G*P member and Gotcha/Crazy won't talk to us when he meets us at parties).
Lord Graga wrote: |
I will kill in PDR #3 |
Kill yourself because you'll lose against us again? 8-)
WiDDY.
#34758 - sketcher - Tue Jan 25, 2005 6:33 pm
How about something like Iridion on the GBA? This game looked very much like it was 3D, but actually it was just a trick of scaling sprites. Is this allowable, or would it be booted by the no 3D rule?
_________________
"Oh yeah, so what kind of warrior are you? A code warrior? HAHAHA!"
#34763 - tepples - Tue Jan 25, 2005 8:37 pm
Stick to the what the lowest common denominator in your category can do. The Sega Genesis can't do Mode 7 or sprite scaling in hardware, but if you're willing to get away with Pole Position style floors and ceilings, you can use those.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#34771 - sketcher - Tue Jan 25, 2005 11:14 pm
So you are saying I can not using any type of sprite scaling in my game? I'm pretty sure that is not the point here.
_________________
"Oh yeah, so what kind of warrior are you? A code warrior? HAHAHA!"
#34977 - DiscoStew - Fri Jan 28, 2005 8:45 pm
What about music and sfx? Many of us are good programmers, but that doesn't mean that we are good audio-wise. And what if we were using libraries like AAS, Krawall, etc?
sketcher wrote: |
So you are saying I can not using any type of sprite scaling in my game? I'm pretty sure that is not the point here. |
You should be able to use sprite scaling. I think the point on this subject of "3D" is that maybe you can use 3D, but the gameplay cannot be revolved around that (kinda like Ikaruga, which was 3D, but it was really gameplay on a 2D perspective). I've never played it, only seen screenshots, so what I just said may not be completely true, lol.
_________________
DS - It's all about DiscoStew
#35007 - Kojote - Sat Jan 29, 2005 9:05 am
Quote: |
What about music and sfx? Many of us are good programmers, but that doesn't mean that we are good audio-wise. And what if we were using libraries like AAS, Krawall, etc? |
Using audiolibs is perfectly okay
About the 3d things...
you can have "fake 3d"... that means it looks 3d but is basicly maybe 2d animation... didn't iriodion hat real 3d sequences in it? i just don't want to have a _real_ 100% 3d game. dreamcast users could surly do more if they use real 3d, and gba users probably not. this rule has just been made to secure judging is even more fair. a little bit of 3d faking is okay, but no real 3d :-)
_________________
Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm