#37539 - Kyoufu Kawa - Sat Mar 12, 2005 9:30 pm
* copies and pastes from another board *
So some of you might have noticed I've been working on a GBA hentai game and stuff, and I've been thinking about posting the Roadmap and Tech Demo. So here it is.
Catnip Dreams Alpha - The Tech Demo
Any ideas, suggestions?
Disclaimer - The tech demo is not representative of the final game. Any image seen therein may not survive. Don't misinterpret the Navigation System's use of a single room picture; each room can and will have it's own backdrop picture. Kyoufu Kawa takes no responsibility for extremist movements caused by the name of the scripting engine used in this game.
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#37550 - Lupin - Sun Mar 13, 2005 1:47 am
nice.
I really like the debug output when you reach the end of the script =)
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#37576 - Kyoufu Kawa - Sun Mar 13, 2005 10:59 am
Lupin wrote: |
nice.
I really like the debug output when you reach the end of the script =) |
That was the last thing I expected anyone to say O_O
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#37621 - caitsith2 - Mon Mar 14, 2005 9:08 am
And if you so wish, you can grab my saptapped (this demo is using the well known sappy (mp2000) music driver) set, from my gsf page. I figured out the music driver in use, because I have ripped many games using this driver. (along side a number of games using custom music drivers)
#37632 - Kyoufu Kawa - Mon Mar 14, 2005 3:50 pm
You do realise that's a waste of webspace, right? Tony's making new tracks as I type.
#37638 - caitsith2 - Mon Mar 14, 2005 4:41 pm
Waste? I am not even at a quarter of my webspace limit, (got 2500MBs available).
#38137 - Kyoufu Kawa - Tue Mar 22, 2005 9:54 pm
New demo coming up this weekend. It'll be good.
- Actually different room images, just to show it's possible.
- Pick up items and take them with you.
- Various bug fixes and optimizations
- SPrintF use. I'll explain then.
- Added sounds that fit the game's genre, if only to make Cait think twice about tapping it. ;)
And I hope to find new assets from Tony and Erika this weekend, but that'll be too late to actually integrate in time.
#38155 - wardrich - Wed Mar 23, 2005 4:19 am
pretty cool so far. Are you using some sort of prefab game maker program for this?
-Richard-
#38190 - Kyoufu Kawa - Wed Mar 23, 2005 9:05 pm
wardrich wrote: |
pretty cool so far. Are you using some sort of prefab game maker program for this? |
What ever made you think that?
#38301 - Kyoufu Kawa - Fri Mar 25, 2005 5:30 pm
New demo build up with just about everything listed above. Link's the same as before. If you don't have RAR support, a ZIP version is available, just replace the extension.
As promised, an explanation on SPrintF:
I don't have a standard C library and found an implementation once written by Linus Torvalds in the Socrates library. So I stole it.
Gee, that was short.
#38578 - wardrich - Tue Mar 29, 2005 7:38 am
Kyoufu Kawa wrote: |
wardrich wrote: | pretty cool so far. Are you using some sort of prefab game maker program for this? | What ever made you think that? |
The fact that I know nothing of homebrewing, but I'd expect the same sort of features from a prefab game maker. And how when you get to the ends of parts it doesn't crash, it gives you that nice screen that tells you what's goin on there. That's all. :P
-Richard-
Last edited by wardrich on Tue Mar 29, 2005 7:51 am; edited 1 time in total
#38579 - wardrich - Tue Mar 29, 2005 7:48 am
Fixups that are needed (that I'm sure you know about already)
--> This is a waste basket / Insert description here
--> Have a bed? (far right room)
--> Your name isn't always changed to what you make it at the start of the game
Lookin good so far :)
-Richard-
#38633 - Kyoufu Kawa - Tue Mar 29, 2005 7:57 pm
wardrich wrote: |
Fixups that are needed (that I'm sure you know about already)
--> This is a waste basket / Insert description here
--> Have a bed? (far right room)
--> Your name isn't always changed to what you make it at the start of the game
Lookin good so far :)
-Richard- |
Thanks. The first two things you listed are intentional but might require some explanation.
1) That's on purpose. The waste basket's description is "Insert description here", literally.
2) The demo mansion is in a plus shape. In a new game, the south end is a bare room with just a light. After talking to me, you'll find a bed in the room.
3) That one's new to me, thanks.
As for your other post re: game makers; I did that myself, however prefab it may seem. However, I'm not really sure whether to take that as an insult or a compliment. [/ltcmdrdata]
#38644 - wardrich - Tue Mar 29, 2005 9:54 pm
Kyoufu Kawa wrote: |
wardrich wrote: | Fixups that are needed (that I'm sure you know about already)
--> This is a waste basket / Insert description here
--> Have a bed? (far right room)
--> Your name isn't always changed to what you make it at the start of the game
Lookin good so far :)
-Richard- | Thanks. The first two things you listed are intentional but might require some explanation.
1) That's on purpose. The waste basket's description is "Insert description here", literally.
2) The demo mansion is in a plus shape. In a new game, the south end is a bare room with just a light. After talking to me, you'll find a bed in the room.
3) That one's new to me, thanks.
As for your other post re: game makers; I did that myself, however prefab it may seem. However, I'm not really sure whether to take that as an insult or a compliment. [/ltcmdrdata] |
I set the name to UUUUUUUU
The name error I was talking about is in the main intro
"Greetings, my name is Keitaro Takagawa, age 19"
^that line totally reminds me of Golden Boy "Hi, I'm Kentaro Ouai..."
one way to fix that would be to add in a part that says "My friends call me [NAME YOU TYPED IN AT THE START]"
That's actually the only place I've noticed the name thing happen. Also, if you end the name with an ! (ie: Keitaro!) you'll get a weird black box after your name. Not too sure what would cause that.
As for the prefab thing... Take it as a compliment. It's looking really professional, and I do like how the unfinished parts have been "capped" with that error screen as opposed to just causing some sort of crazy infinite loop or w/e.
-Richard-
#38762 - Kyoufu Kawa - Thu Mar 31, 2005 12:51 pm
Caught it.
The exact line used in the JESUS script was "Greetings, my name is Keitaro Takagawa". It should've been "Greetings, my name is %s Takagawa". Easy fix.
#38833 - wardrich - Fri Apr 01, 2005 4:51 am
:) Figured it would be.
-Richard-
#39719 - Kyoufu Kawa - Mon Apr 11, 2005 7:52 pm
New version now released. I'm still waiting for Erika to send in her artwork so this is still a -tech- demo.
Next version will have a multiplayer trade system, so you can, for example, get money from another player.
Edit: Same link as before, lest I forget.
#41322 - Kyoufu Kawa - Wed Apr 27, 2005 3:29 pm
Yet again, another new version has just been uploaded.
Fun fact: I couldn't find any multiplayer code that wasn't also multiboot. The trading idea is postponed.
Genuine fun fact: A quick check in No$GBA (Gamer's Edition) shows an absolute ZERO on bugs. No$GBA itself calls Catnip a "technically perfect rare masterpiece. Congratulations and best wishes to the author". One bug is triggered upon softreset, and several per second during the failed DS Test.
What's the DS Test, you may ask? Somebody suggested I'd add a debug menu instead of using button combos. DS Test is one of the functions seen therein. The answer's no; you can't read the DS user settings or special registers from GBA mode. Or so it seems.
#41936 - Kyoufu Kawa - Tue May 03, 2005 2:33 pm
Thanks to the infinite efforts of Cearn and a just plain ugly hack, Catnip Dreams now has a working VWF ENGINE!! vwoot!