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Announcements And Comments > otype my first gba project

#64338 - calimero06 - Wed Dec 21, 2005 12:04 pm

Hello,

I just put online the current version of "otype" which is a try to reproduce old school shoot'em up (like R-TYPE) . At the moment there is just 2 different ennemies, a neverending level with poor gfx and two different weapons (B button to swap) with 6 levels of powerup

Don't expect a great playability as it is not my main preocupation now.

At a first step I want to focus on the "engine" of the game.

here is a link to my last build : (hope it works)
http://groquik.neuf.fr/binaires/otype.gba

all the music and sound are taken from various sources, if a musician is interested to make an original score, he's welcome :-)

also I only test it on VBA as I have no flash cartridge nor real GBA. hope it may change soon.[/url]

feedback welcome

#64489 - Kojote - Thu Dec 22, 2005 9:24 pm

i gave it a short go on visualboy advance. it's nice but imho a bit difficult yet :) probably it's just me because i haven't played any shooters for a while now. anyway... great work! *thumbup*
_________________
Kojote
PDRoms - Retroguru - Giana's Return - Speckdrumm

#64731 - shen3 - Mon Dec 26, 2005 3:06 am

Hi;

Nice looking game. It shows a lot of promise.

Do the enemies just come out randomly, or do you have some level making software?

It is similar to my game - http://shen.mansell.tripod.com/games/gba/sworld3/sworld3.html

Nice backgrounds, and I see you have them loading dynamically. Does your engine just load the map, or can it load/manage tiles too?

Is this the first game you've worked on?

Shen

#64861 - calimero06 - Tue Dec 27, 2005 9:19 pm

hi kojote and shen3 , thanks for the feedback :-)

at the moment there is just a little algorithm to set up ennemies at increasing rate and a little random in the posistion

the next step will probably to construct a better level with enhanced gfx and more ennemies. for that I may need to program a little level editor

for the scrolling I scroll with hardware the 2 levels for 8 pixels and then I redraw all the layer. If I keep non animated background I will probably try to just redraw the necessary tiles.

And shen3 i try your game and find it very funny :-) I love your graphic style.

For the last question, it's not really the first game I make. I like programming but the last years I haven't any time to make something apart some stuff on PC (realtime 3d).

For now I make little progress as I try to set up a mini web site and try to enjoy christmas holidays

#64885 - gauauu - Wed Dec 28, 2005 2:17 am

I think the game is pretty good. And being a fan of fast action games, I didn't think it was too hard. I look forward to seeing more!

My one suggestion is eventually making the player's ship a little smaller. It seemed a bit big and round right now.

#64908 - shen3 - Wed Dec 28, 2005 12:02 pm

Hi;

Your way of creating enemies sounds almost exactly like mine.

Bounty Hunter X has a table of percentages for each level that decide how often each enemy should appear.

It also has an enemy spawn beginning rate, increase rate and max spawn rate.

Each level ends when the pre set kill limit for that level is reached.

I think the biggest improvement (gameplay wise) would be to have pre set levels, at least for some stages. But then again, the semi random levels give the game a lot more replayability in my opinion.

I'm looking forward to your next release.

Shen