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Announcements And Comments > Game demo: Combat Advance

#74897 - sumiguchi - Wed Mar 08, 2006 5:02 pm

This game is early in its life but want to get some feedback.

It is a side scrolling shoot'em up game. Screenshots:
[Images not permitted - Click here to view it]
[Images not permitted - Click here to view it]

Features:
- 3 shooting positions (Crouched, Standing, Diagnal Up)
- Gun flash & reflection
- large main character
- Destructive Walls & 1 type of enemy & gun turret

Please check the readme file for credits and more info.

Download here: http://www.sumiguchi.ca

#74954 - gauauu - Thu Mar 09, 2006 2:12 am

Pros: The graphics rock. Play control is really smooth. Feels really polished.

Cons: gameplay is pretty repetitive. After the first 20 seconds, I didn't have much to make me keep wanting to play the rest. Using Halo characters means you could get eventually get smacked down by a cease & desist.

Blowing up the doors when I'm too close to them hurt me? That was weird.

#74970 - sumiguchi - Thu Mar 09, 2006 3:29 am

Thank for the feedback Gauauu!

Yeah, credits to the Halo Blood Covenant team for the graphics - they rock.

For sure the gameplay is pretty dull. This was basically a one week project (every evening and all weekend!) playing around with using multiple sprites for a character. I thought it looked so cool on my gba that I had to make a game out of it - so an easy way was a time based game!

If I choose to continue with this, I will likely move to a health system, and remove the "2 seconds with no control getting hit" sequences.

#74986 - gauauu - Thu Mar 09, 2006 5:51 am

Also, you'd maybe want some other sort of movement/gimmick to make it more interesting. Jumping would work, but the character is maybe too big for jumping around.

Maybe something like including movement in the Z direction (like use L&R to move to move "back and forth" (which would just move your sprite slightly left and up to simulate a Z direction, like a double-dragon type game))

Anyway, just an idea