#93290 - devmelon - Tue Jul 18, 2006 10:59 am
Hello!
We recently run into a bug when compiling our game through the VisualHAM ide. We had
in global namespace and the object doesn't seem to construct somehow. Calls to g_list members will freeze the program, but if created locally, it works fine. Does anyone have any ideas or fixes for this?
We recently run into a bug when compiling our game through the VisualHAM ide. We had
Code: |
std::list<void*> g_list; // Names have been changed to protect the innocent :) |