#7764 - shoaib - Tue Jun 24, 2003 9:55 am
I have written a custom library for Background management and sprite management. I have used OOP , basically just classes no polymorphism or inheritence.
Somehow whenever the image data for the sprite exceeds a certain limit 12Kbytes to be exact (this data is loaded in the ROM area, only one frame of the sprite lies in VRAM), this corrupts the tile data or sometimes the other sprite data, reducing the data seems to correct the problem and the library works perfectly for smaller amounts of data
If someone has encountered similar problems and solved them please let me know[/list]
Somehow whenever the image data for the sprite exceeds a certain limit 12Kbytes to be exact (this data is loaded in the ROM area, only one frame of the sprite lies in VRAM), this corrupts the tile data or sometimes the other sprite data, reducing the data seems to correct the problem and the library works perfectly for smaller amounts of data
If someone has encountered similar problems and solved them please let me know[/list]