#161000 - foofatron - Sat Jul 26, 2008 2:01 am
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Last edited by foofatron on Tue Sep 07, 2010 5:43 am; edited 2 times in total
#161003 - silent_code - Sat Jul 26, 2008 2:29 am
Hi.
Short answer: It's only you and the hardware.
Slightly longer answer: Check out Tonc (search the web for "Tonc gba") and make yourself familiar with one of the available APIs / libraries for the GBA.
Once you get around that, the GBA is a very lovely piece of hardware and quite capable when used efficiently.
Developing a tile map editor shouldn't be a big problem. Just make sure you know your programming language and how to use it efficiently. Also, knowing some alogrithms and common datastructures, as well as their implementations, helps a lot.
For inspiration I suggest you take a look a StillAliveDS (should run in the no$gba emulator), as it has a build-in map editor.
Good luck! :^)
EDIT: Oh, those young fellas these days and their Tonks! X^D
Tonc, sure. Sorry, I was about to going to bed. ;^D
Thanks. :^)
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
Last edited by silent_code on Sat Jul 26, 2008 10:02 am; edited 2 times in total
#161005 - gauauu - Sat Jul 26, 2008 5:14 am
silent_code wrote: |
Check out Tonk (search the web for "Tonk gba") |
Minor correction: it's Tonc, not Tonk.
#161017 - keldon - Sat Jul 26, 2008 8:55 am
I have this feeling the OP means from an existing cart; if not then yes, Tonc!
#161035 - foofatron - Sat Jul 26, 2008 3:05 pm
I don't think you understand... I know a lot about the gba including how its stored. I want to know how I use this to like convert windows bmp, png, ect, to gba's. After it converts the image it writes it. Btw I find gbatek more useful then tonc.
#161036 - silent_code - Sat Jul 26, 2008 3:11 pm
Use grit (which is by the same author as Tonc!), there's also wingrit, which has a GUI and usenti, an editor with grit export.
You had better asked that right away, that you want to know how to convert images. ;^)
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
#161089 - foofatron - Mon Jul 28, 2008 3:50 am
I don't want to use them. I want to know how to convert the images. Telling me to use somebody's tool isn't what I'm looking for. Anybody know which source is the actually converter?
#161094 - Miked0801 - Mon Jul 28, 2008 5:11 am
Use an emulator to view the graphics and print-screen to a file. Or are you looking for something else? We are having a spoken language issue here I believe.
#161103 - silent_code - Mon Jul 28, 2008 9:50 am
Do you want to write your own converter?
What formats are you interested in? Different formats require different processing.
Please elaborate some more or else you can be helped, because it's unclear what you want. :^/
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
Last edited by silent_code on Mon Jul 28, 2008 4:07 pm; edited 1 time in total
#161113 - foofatron - Mon Jul 28, 2008 2:58 pm
Sort of. I'm making a tool where it lets you change gba bitmap images in roms, kindam like tlp except at fixed offsets. It loads the images into a box on the gui and you can import a windows bmp or png image and it will load inside the second box on the gui. If you hit write it writes the imported image affter converting it and then reloads the image from the rom to show the newly written image. I'm using windows api for the gui.
#161121 - Miked0801 - Mon Jul 28, 2008 6:40 pm
In reality, how many ROMs out there are going to have uncompressed data for you to work with?
#161123 - Kyoufu Kawa - Mon Jul 28, 2008 7:43 pm
Oh I know that one. Can I?
#161129 - foofatron - Mon Jul 28, 2008 8:46 pm
lol, yep. Pokemon games.
#161164 - Miked0801 - Tue Jul 29, 2008 4:52 pm
God. I should have known. Good luck with that. I'm done here.
#161172 - Kyoufu Kawa - Tue Jul 29, 2008 6:10 pm
Foof, Miked: Nope. GBA Pok?mon game graphics are compressed to Hell and back. Except for the overworld sprites.
Interesting fact: the Sonic Advance engine is based directly on the original Genesis games' engine. The originals were compressed except for the player graphics, yet the Sonic Advance games aren't at all.
There's always room for exceptions, of course.
#161179 - keldon - Tue Jul 29, 2008 8:34 pm
If you need immediate streaming access without any decoding overload then I could understand uncompressed data (especially if you can afford the space).