#171266 - redoc - Tue Nov 10, 2009 9:42 pm
Hi all, its been well over a year since visiting and I really miss GBA programming days.
I was wondering about starting a new project and how I would go about compiling it on different platforms.
So lets say I want to make the same game on the DS, iPhone, and Wii. What is the best way to use the same code but compile for the different hardware?
Should I have a seperate project folder for each system? or just a different "makefile"
I understand the C/C++ will compile across the systems, what I dont understand is the unique parts to each system. Such as loading the graphics (DS uses memory banks, I doubt the iphone does?) Plotting pixels as 16bit only, vs other system requirements. Making sense?
Any thoughts would be greatly appreciated.
TIA
I was wondering about starting a new project and how I would go about compiling it on different platforms.
So lets say I want to make the same game on the DS, iPhone, and Wii. What is the best way to use the same code but compile for the different hardware?
Should I have a seperate project folder for each system? or just a different "makefile"
I understand the C/C++ will compile across the systems, what I dont understand is the unique parts to each system. Such as loading the graphics (DS uses memory banks, I doubt the iphone does?) Plotting pixels as 16bit only, vs other system requirements. Making sense?
Any thoughts would be greatly appreciated.
TIA