#177039 - blessingta@hotmail.co.uk - Fri Dec 02, 2011 12:02 pm
I'm trying to declare my game logic in header file and it goes all pants on me. A Real headche.
Why does devkitpro hate bool when they are declared externally in header files?
i
ful code
Why does devkitpro hate bool when they are declared externally in header files?
Code: |
extern bool again; |
Quote: |
arm-eabi-gcc -MMD -MP -MF /g/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/build/game.d -g -Wall -O3 -mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer -ffast-math -mthumb -mthumb-interwork -I/g/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include -I/D/devkitPro/libgba/include -I/g/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/build -c /g/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/source/game.c -o game.o In file included from g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/source/game.c:1:0: g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:20:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:21:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:28:19: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:35:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:36:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:38:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:40:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:42:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:43:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:45:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:46:15: error: expected ';', ',' or ')' before '&' token g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:52:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:53:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:54:1: error: unknown type name 'bool' g:/YEAR2/Console_Programming_CONPRG/Course_Work/gba/my_gba_game/include/game.h:57:1: error: unknown type name 'bool' |
ful code
Code: |
#ifndef GAME_H #define GAME_H #include <stdio.h> #include <stdlib.h> #include "btatimer.h" //resets whole game extern void gameover(); //key states extern volatile unsigned char vucKEYS_STATES; extern const unsigned char red; extern const unsigned char blue; extern unsigned char Player; extern unsigned char ComputerAI; extern bool again; extern bool bgame_turn; extern bool bvalid_Piece; extern unsigned char ucLocation; extern unsigned char ucMove; extern volatile unsigned char vucCURSOR; extern volatile unsigned int vucGAME_TIMER; extern unsigned char gameboard [9]; extern void reset_score (); extern void Score(bool bscore); extern void Swap_Pieces(const unsigned char winner); extern void swap_turn(); extern void resetgame(); extern void reset_timer(); extern void reset_timer(); extern void init_game(); extern bool check_piece_turn(); extern bool check_player_turn(); extern unsigned char request_cursor_pos (); extern bool Check_If_Player_Piece(unsigned char position_chosen); extern void reset_turn_info(); extern bool pathway_valid (unsigned char location, unsigned char move); extern void valid_move_true(unsigned char location, unsigned char move); extern bool Check_If_Player_Pieces_Max(); extern bool Player_Move(); extern unsigned char Cycle_to_locate_piece(unsigned int piece_number); extern bool find_valid_movepath( unsigned int & uiPiece, //find piece chosen to be moved unsigned char & Move_Piece, //Locate valid path & make move if true unsigned char & pathway, unsigned char Store_valid_moves[9], unsigned char & validpos); extern bool Randomly_Place_Piece(); extern bool ComputerAI_Move(); extern bool make_a_line(unsigned char cPlayer); extern void remove_winning_pieces(unsigned char winner); extern void Check_If_Scored (); extern bool Check_Game_Timer(); extern void run_game(); #endif |