#10802 - Davix - Tue Sep 16, 2003 12:32 pm
Hi,
my project compile well (VC6/devkitadv) but when i try it (mappy/visualboy advance) seems to be hanged..
this is not the first try, i'm working on this project from months and everything go well.. now i have to add an array of 300 signed byte and here starts my problem (removing the array declaration everything works well!) ..
anyone knows if there is some memory limit on gba??
or some keyword to be specified when allocating (maybe memory alignment??) large array of data (graphics, generic data..)
Don't know if I was clear enough.. but i hope someone can help me.
Davix.
my project compile well (VC6/devkitadv) but when i try it (mappy/visualboy advance) seems to be hanged..
this is not the first try, i'm working on this project from months and everything go well.. now i have to add an array of 300 signed byte and here starts my problem (removing the array declaration everything works well!) ..
anyone knows if there is some memory limit on gba??
or some keyword to be specified when allocating (maybe memory alignment??) large array of data (graphics, generic data..)
Don't know if I was clear enough.. but i hope someone can help me.
Davix.