#13124 - Schweets - Fri Dec 05, 2003 10:11 pm
Greetings GBA community! I'm a female programmer and have been going at this for many years with my husband in the web buisness. We picked ourselves up a GBA this year for x-mas and I have been excited ever since to take a hand at programming on them. I've done a few little games like "Counting With the Powerpuff Girls" and a clone of "Atlantis" from the old Atari 2600. But what I have a hard time finding is object oriented c++ tutorials. The whole community seems to be centered on c and thats great but I was hoping to get a little more from the c++ side.
And now to the point sorry for rambling. I've done quite a bit of object oriented programming esp since we decided to pick up on c# in the past year and a half but when it comes to games I have an incredibly hard time trying to decide where everythign should go. I was hoping I could get some suggestions on how some of you would set up a good object oriented structure for your games. Not the implementations and code for it. But things like wether or not I should make a general display class that handles all the sprites and tiles on the screen. Or separate them all into classes. Some of the main classes and methods that I might consider using. Thanks in advance for your time.
And now to the point sorry for rambling. I've done quite a bit of object oriented programming esp since we decided to pick up on c# in the past year and a half but when it comes to games I have an incredibly hard time trying to decide where everythign should go. I was hoping I could get some suggestions on how some of you would set up a good object oriented structure for your games. Not the implementations and code for it. But things like wether or not I should make a general display class that handles all the sprites and tiles on the screen. Or separate them all into classes. Some of the main classes and methods that I might consider using. Thanks in advance for your time.