#1712 - np_soft - Tue Jan 21, 2003 10:05 pm
Hi, i'm programming a game in C++ for GBA that uses both 16x16 sprites and 8x8 sprites.
The problem is, when I define an 8x8 sprite, it's drawn as 16x16,
I also tested this with 32x32 and 64x64 and the 32x23 is drawn as 64x64?
If anyone can help me with this problem please reply.. thanks
This is what I defined as my sizes so far.
#define SIZE_8 0x0
#define SIZE_16 0x4000
#define SIZE_32 0x8000
#define SIZE_64 0xC000
and size is being defied in attribute1
Thanks,
Edmund
The problem is, when I define an 8x8 sprite, it's drawn as 16x16,
I also tested this with 32x32 and 64x64 and the 32x23 is drawn as 64x64?
If anyone can help me with this problem please reply.. thanks
This is what I defined as my sizes so far.
#define SIZE_8 0x0
#define SIZE_16 0x4000
#define SIZE_32 0x8000
#define SIZE_64 0xC000
and size is being defied in attribute1
Thanks,
Edmund