#17189 - ken2 - Wed Mar 03, 2004 6:13 am
I was recently working on taking an existing incomplete light cycles demo and putting in AI, and I noticed a pointer wih "unsigned long far *". I'm a little confused as to what "far" does exactly to affect the pointer, i wasn't able to find info on it anywhere. If anyone could clear it up for me, that would be great.
Also, I was wondering exactly how I could put in good AI for light cycles.
I was thinking I could have a table or structure of some sort of situations it might be in, along with some basic avoiding the walls, but some other functions to try and block off the player. However, I'm not too sure about AI, i've never really done anything too close to it before, so some help would be appreciated greatly.
thanks
Also, I was wondering exactly how I could put in good AI for light cycles.
I was thinking I could have a table or structure of some sort of situations it might be in, along with some basic avoiding the walls, but some other functions to try and block off the player. However, I'm not too sure about AI, i've never really done anything too close to it before, so some help would be appreciated greatly.
thanks