#1926 - Link - Sun Jan 26, 2003 12:04 am
in the game like GBA?
#1927 - ampz - Sun Jan 26, 2003 1:21 am
consumes less resources, it's a bit closer to the hardware. And I like the syntax.
#1938 - Link - Sun Jan 26, 2003 10:39 am
Yes but... Is it the same if i make a game in C++? or became more slow? Or i can't comunicate with the machine? Are there others substantial reasons?
#1941 - ampz - Sun Jan 26, 2003 11:35 am
Nah, if you like it, then use it.
But it might be a bit hard to write good Object Oriented code when you have to communicate this much with the hardware.
#1943 - Link - Sun Jan 26, 2003 11:52 am
By what method i can communicate with the hardware?
#1966 - tepples - Sun Jan 26, 2003 9:13 pm
Read through the Pern Project tutorials.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#1972 - Link - Sun Jan 26, 2003 10:48 pm
tepples wrote: |
Read through the Pern Project tutorials. |
What? Can you explain?
#1975 - tepples - Sun Jan 26, 2003 11:16 pm
To learn the basics of coding for the GBA, look through http://216.167.73.47/~dovoto/English/tutorial.html
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#1991 - Link - Mon Jan 27, 2003 11:07 am
How can i Thanks you?