#23269 - Ethos - Fri Jul 09, 2004 1:55 am
Please look at the demo:
http://www.student.cs.uwaterloo.ca/~jtmonagh/Blaster.bin
You can see (if you go frame by frame) the first the sprite is draw to the screen and then a partial tile set, then the rest of the tileset and then it orientates the VOFS and HOFS. Is there any way to load the whole tile set and sprites and then display to the screen.
I am mainly trying to get rid of the tile set initialization stuff that is going to the screen.
Thanks,
http://www.student.cs.uwaterloo.ca/~jtmonagh/Blaster.bin
You can see (if you go frame by frame) the first the sprite is draw to the screen and then a partial tile set, then the rest of the tileset and then it orientates the VOFS and HOFS. Is there any way to load the whole tile set and sprites and then display to the screen.
I am mainly trying to get rid of the tile set initialization stuff that is going to the screen.
Thanks,