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C/C++ > [Newbie] C Developing on a GBA

#238 - fparri - Sun Jan 05, 2003 1:39 pm

Hello everybody,

I'd like to start developing some simple c programs on my GBA. I'm buying soon a flash-cart set and, meanwhile, I'd like to try coding something and try it on emulators. Which tools should I use ? I saw there are lots of different compilers, so I basically am asking for a little suggestion :)

Thanks a lot to everybody

#239 - Burre - Sun Jan 05, 2003 1:52 pm

I'm litte bit of a newbie myself (to GBA coding, not coding in general). I started out using HAM (www.ngine.de) and HAMlib to quickly get up to speed with my coding and not spend to much time learning GBA memory maps for the devices. Though, I have been reading some Goaldroad ASM and other misc tech-stuff since then. But in general I think HAM is an excellent introduction to the plattform since much low-level stuff is nicely wrapped in macros and libs. It is the closest thing to a complete (inofficial) development package as you probably could get.
_________________
"The best optimizer is between your ears..."

#255 - Dragonsimoto - Sun Jan 05, 2003 4:47 pm

Yes, use HAM. It is easy to setup and it has tutorials for you to play with.
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GBAFAN/GBADEV(soon)

#258 - fparri - Sun Jan 05, 2003 5:57 pm

Ok guys, thanks a million, I'll check HAM :)

#259 - Burre - Sun Jan 05, 2003 6:05 pm

You do that. And if the included tutorials aren't enough check out: www.aaronrogers.com/ham
_________________
"The best optimizer is between your ears..."

#340 - KashinKoji - Mon Jan 06, 2003 5:50 pm

HAM is a great place to start. The way it eases the setting up of the cross compiler is nothing to take lightly.