#5122 - funkeejeffou - Mon Apr 21, 2003 4:32 pm
I have coded a 3d engine for GBA using gcc. The fact is that after reading a lot of posts, it is clear that high performances can only be reached using asm.
So i wanted to know :
1) wich asm compiler should i use and where to find it?
2) a good doc about how including raw data
3) a doc on the instruction consuption cycle
4) also docs on optimisation concerning the arm proc(what are the instruction to prefer to others...)
5) anything else helpfull :)
Please if you can help me, tell me what to do so i won't waiste my time finding answers to these by myself.
Thanks
So i wanted to know :
1) wich asm compiler should i use and where to find it?
2) a good doc about how including raw data
3) a doc on the instruction consuption cycle
4) also docs on optimisation concerning the arm proc(what are the instruction to prefer to others...)
5) anything else helpfull :)
Please if you can help me, tell me what to do so i won't waiste my time finding answers to these by myself.
Thanks