#164064 - cualquiercosa327 - Sun Oct 19, 2008 10:49 pm
Hello.I have received today the dscamera which cames with face training.
I was searching info but it seems nobody has used it on a homebrew proyect.
I would like propouse some ideas for trying learning how it works.
One would be tried discover how camera works on some emu,the emu would said :no camera insert,but it could be a begining for discovering what address it tried to use,Look for load/store instructions to the GBA cart space,...
The other options,and it is why i post here,is make an asm code which could be executed with action replay codes.(kenobi's program)
maybe scan the ram and save it to cart.And after post here
Other option i was said is Set up a protection region on the GBA cart space to cause an exception and have the exception handler inspect the code and register values around where it was executing.
more ideas??
i would test all codes people write and will put the result here.
thanks
Dani
I was searching info but it seems nobody has used it on a homebrew proyect.
I would like propouse some ideas for trying learning how it works.
One would be tried discover how camera works on some emu,the emu would said :no camera insert,but it could be a begining for discovering what address it tried to use,Look for load/store instructions to the GBA cart space,...
The other options,and it is why i post here,is make an asm code which could be executed with action replay codes.(kenobi's program)
maybe scan the ram and save it to cart.And after post here
Other option i was said is Set up a protection region on the GBA cart space to cause an exception and have the exception handler inspect the code and register values around where it was executing.
more ideas??
i would test all codes people write and will put the result here.
thanks
Dani