#165482 - Emil - Mon Dec 22, 2008 8:41 pm
Is there some ARM-asm (GBA) out there to do the crunching neccesary on a bunch of vertices from model local coords all the way to clipped screen coords that claims to be more or less optimal and have stood the test of time? I vaguely remember seeing code for PC back in the days that didn't do the full math for each vertex each frame but rahther some iterative work until a full transform was inevitable.
Cheers,
Emil
Cheers,
Emil