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ASM > Docs and Books That Every GBA Assembly Developers Needs

#172922 - nathanpc - Thu Mar 11, 2010 7:13 pm

Hello,
I'm a good x86 and MIPS Assembly developer, but beginning with GBA Assembly development. Then I want to know what documents and books that everyone needs.

Best Regards,
Nathan Paulino Campos

#172925 - Dwedit - Thu Mar 11, 2010 8:29 pm

I just dove straight into modifying existing ARM code. I already knew Z80 at the time. My first ARM asm stuff was to add some features to PocketNES. Looking at surrounding code, and occasionally looking up stuff from reference material was enough to get me to get good at ARM in three days.

Maybe take another program written in ASM and hack around with it for a while until you understand ARM well.

This Datasheet (PDF, 1.25MB) is very nice, despite that it's old and doesn't have hyperlinks, it is reasonably complete and covers the entire ARM and THUMB instruction set.
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#172957 - Miked0801 - Fri Mar 12, 2010 7:19 pm

You can download for free most of the specs from Arm itself. If you already know mips and x86, you will have no problem with ARM/Thumb.

#173324 - nathanpc - Wed Mar 31, 2010 11:20 pm

But where I can have some reference to know about GBA Specify things, as VRAM, Graphics...?

#173325 - Coddy - Thu Apr 01, 2010 1:13 am

Hello, Do you mean like a tutorial? Like this perhaps? It is were I learned a few things so
far about the GBA video...

http://patater.com/gbaguy/gbaasm.htm
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#173327 - nathanpc - Thu Apr 01, 2010 2:58 am

I've already read the entire GBAGuy's tutorials(even for NES on January), but he don't explains good.

Also, I want a reference, not a tutorial.

#173328 - Dwedit - Thu Apr 01, 2010 6:13 am

Look for Gbatek.
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